The Slate - Based on Sian Yue "Bubbah" Tan's Bub2.bsp
(Special thanks to him for all his help)
          - MAP, BSP, and TXT file from QL Associate Mark Rohrer

        TEXTURES:

        Bloody ones are nice >=) - some found in the Netherworld textures. 

        ENTITIES:

        func_door, func_button

        WHAT TO DO:

        First, make your slate, and make it look mean!  Assign this the
        'func_door' entity.  Assign the 'angle' that you want it to go in.
        The 'lip' value is something that you will have to play with, it
        determines how far the slate will go.  Set the 'dmg' to 500 or
        1000, this will guarantee gibbage. 600 is enough to kill but not gib
        the Shambler.  Set the "Wait" to "4" and the "sounds" to "3". Set
        the buttons' 'target' field  to the 'targetname' of the
        slate/func_door to make it move when the buttons are shot.

        OPTIONS/COMMENTS:

        "The 'lip' value can be a negative or positive value. It's most
        versatile when players can ride on top of the slate, crushing
        people as they go - this makes for a great deathmatching architectu-
        ral weapon, and quite a ride! Conversely, you could make it so that
        the rider gets 'clotheslined' somewhere along the path by installing
        an obstructing bar and ensuring that the player can get caught
        between the bar and the upward slanted spikes of the slate."
        - QuakeLab ed. Steve Fukuda
