# auto-generated text file
# filename: saint.bsp
# date: Mon Aug 11 00:13:25 CEST 2014
# type: singleplayer

# required wav files:
sound/doors/basesec1.wav (quake)
sound/doors/basesec2.wav (quake)
sound/misc/null.wav (quake)
sound/doors/basesec1.wav (quake)
sound/doors/basesec2.wav (quake)
sound/misc/null.wav (quake)
sound/doors/basesec2.wav (quake)
sound/misc/null.wav (quake)

# textures used:
#teleport
+0button_rs
+0shoot_rs
+1button_rs
+1shoot_rs
+2button_rs
+2shoot_rs
+3button_rs
+3shoot_rs
+abutton_rs
+ashoot_rs
arrow_m
basebutn3
black
c_dirt4
c_rubble1
c_rubble4
cbigdoor1
cdirt2
cdirt3
cdirtfloor
cgrate
cgrate2
cgubbins1
cgubbins2
city2_2
city2_3
city2_6
city2_7
city2_8
city3_2
city3_4
city5_3
city5_7
city5_8
citya1_1
clip
comp1_1
cop1_1
cop1_2
cop1_8
cop3_4
cr8_1
cr8_13
cr8_18
cr8_22
cr8_3
cr8_303
cr8_32
cr8_33
cr8_35
cr8_4
cr8_7y
cr8_lamp5
cr8_trim15
cr8_trim20
cr8_trim2033
cr8_trim64red
cratez_side
cratez_top
crelief1
crelief2
dung01_5
ecop1_1
ecop1_4
grave03_5
grenadesym
key02_2
key03_3
light3_7
longlight2
m5_8
met5_1
met5_2
metal1_1
metal1_2
metal1_6
metal2_2
metal2_4
metal2_6
metal4_4
metal5_1
metal5_3
metal5_8
metalt1_1
metalt2_4
metalt2_6
mmetal1_5
ridges01
rock1sid
skip
tallwindow1
trigger
viscera10
window1_3
wizmet1_2
wmet2_4
wmet4_5
wmet4_6
wmet4_8
wood1_1
woodflr1_2
wswamp1_4
