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Title                   : Dimension of the Doomed aka NECROS WTF SERIOUSLY?!
Filename                : qx11_z1.map
Author                  : Shane "Zwiffle" Newton
Email Address           : zwiffleownsu@gmail.com

Description             : Absolutely horrible single player level. GO play Necros' map instead.

Credits go out to   	: negke, generic and Zombie for playtesting, Spirit @ Quaddicted for hosting countless
				.wad files to spice up maps, Willem @ Quaketastic for free easy hosting of QUake files
				Aguirre for his compile tools, and everyone who worked on Radiant up to netRadiant for 
				awesome mapping tools, and I guess you for playing

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* Play Information *

Single Player           : Yes
Deathmatch              : No
Difficulty Settings     : Sort of, but they're not all that different 

* Construction *

Base                    : Scratch
Editor(s)               : NetRadiant
Known Bugs              : Asaki informs me there is an enforcer stuck in a rock, countless little blemishes 
Build Time              : Unsure - built over the course of 8 weeks, but used less than 1/4 of that time.
Texture Wad             : idbase_ultimate.wad;knave.wad;id.wad;sewercustom.wad(personal .wad I made, collecting various
				miscellaneous textures, sorry original authors)

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* Information *

This was an overly ambitious single player map that was originally a 3-map minisode built for QExpo 11. It was meant to 
be built over 8 weeks, but as I was out of town almost every weekend it ended up just being one really crummy turtle map. 
It was built to explore non-linear level design, which didn't turn out too well and I was advised by beta testers that 
adding some more linearity would make it better (I listened to them heavily, which is the only reason it's as decent as 
it turned out.) The theme was kind of thrown on to appease the beta testers, who wanted more variety in the enemies. 

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* Installation *

Extract qx11_z1.bsp to quake\id1\maps. 

Run Quake, hit ~ and type in: map qx11_z1

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