Date of Map: 1/21/01 and 1/20/01
Date of Text File: 1/21/01

UPDATE: 2/27/01
On viewing a refilmed speedrun of this map, I was utterly shocked to
see a hole of obscene proportions in one of the walls that none of the
beta-testers told me about. It's been fixed now :P

***********************************************************************
                            RETURN TO DUST
                       by Chris Ploran ("Fern")
***********************************************************************

	How about some bitching and moaning before you actually give 
	us the lowdown on this new map of yours?
	Okay. When I finished this map, I was an exhausted and 
irritable person with a splitting headache and an itchy eyeball, plus 
I wound up sleeping for 9 hours right after finishing it through lots 
of important stuff and now it's snowing like mad so I can't get back to 
college. I'm a broken man I tell you! A broken man!! And why have I 
done it? Where did all the blood sweat and tears go? I did it so YOU 
could have fun charging around shooting things! I hope you're happy! 
(note, most of this is sarcastic.)

	That was fun, now what is this thing?
	PERSSP2.BSP is a map called "Return to Dust," set in a hostile 
(and ancient) complex in the desert (I think?) at night, for Quake 1 
single player or co-op (although co-op hasn't been tested.) It was 
technically "started from scratch" but see below.

	What editors did you use?
	Worldcraft, default compilers. Also a great deal of TexMex and 
Paint Shop Pro :) Oh yeah and part of the .map was edited with Windows 
Notepad. /me l33t :P

	Anyone you'd like to thank? 
	I originally intended this to be an SP version of one of 
excessus's early maps: DMA8. My first room vaguely resembles his, but 
other than that the maps are totally different. I'd like to thank 
excessus here for the inspiration :) I'd also like to thank [Kona] of 
Ethereal Hell, DaZ of the DaZDranZ Level Cave, killazontherun, and 
excessus himself for beta testing (hope I didn't miss anyone.) 
Followed by the people everyone seems to thank: God, idsoftware, 
Shambler, everyone else who writes reviews besides Shambler ;), Qmap, 
#tf, uh... my family. Also the artists who made those FANTASTIC 
textures. (again, see below.) The use of a slipgate whilst engaged in 
strategic combat with vores was inspired by Tronyn's Q1 map "A Desert 
Dusk," awesome map :)

	Where did you get those wonderful textures?
	Most of the textures came from Mr.CleaN's texture pak #2, 
converted and occassionally modified with his (extremely nice) 
permission by me. The various dirt floors are modified textures from 
FREE.WAD by Seth, Ulrich, and Charles Galbraith. The wood texture(s) 
were made by evil`lair and again I've converted and done things to 
them :) The sky is mine, I created it with PSP noise. And also there 
are a few modified Q1 textures in there. If you want the originals, 
please go to these sites:
	Mr.CleaN - http://www.planetquake.com/mrclean
	evil`lair - http://www.planetquake.com/hfx
	Galbraith Games - http://www.planetquake.com/gg
DO NOT RIP THESE TEXTURES FROM THE BSP!!! GET THE ORIGINALS INSTEAD!!! 

	How can I contact you/get more maps?
	My email address is currently suspenlute@aol.com . Yes I have 
AOL and I love it and I don't care how much of a fruit that makes 
me. :P If that doesn't work, you can try my iname (which I think is 
still working :)) by emailing kledux@iname.com . I don't mind getting 
Quake-related IMs when I'm online, but please mention Quake or Perssp2 
when you IM me, because I tend to close everything that just says "hi." 
My homepage is currently http://www.skidmore.edu/~c_ploran . If that 
doesn't work, there will probably be a redirect at 
http://members.aol.com/suspenlute to wherever I moved it :) 
	Incidentally that first address is on my university's 
webspace. I don't know where it will go after I graduate. But if 
anyone is still playing Q1 when I graduate, here's a historical 
factoid: this map was finished the day George W. Bush was 
inaugurated. :)
	If you'd like a special treat, this page isn't linked from 
anywhere so you need to be in the right place (like this text file) to 
know where to find it: http://www.skidmore.edu/~c_ploran/plwlinks.html

	Why the hell is your text file in Q&A format?
	Why not?

	Why do some areas look lit without any torches nearby? 
	I hit the static entities limit and had to convert flames 
to lights in a few places to finish the map. I did it in the least 
obvious places. I hope you played it before reading this :)

	Why do scrags fly through walls on rare occassions?
	Beats me. If you know, please email me or something.


	I have this map, what can I do with it? (aka:...
			COPYRIGHT/PERMISSIONS
	You may do whatever you want with this BSP except: 
-Break any laws: local, state, national, international, moral, 
physical or otherwise
-Distribute modifications of it in any way or modify it for anything 
other than personal use
-Distribute it without this (unmodified) TXT or with anything else 
without my permission
-Extract the textures and/or use the extracted textures in any way, 
shape, or form

	I am not responsible for any damages that result to anything 
or anyone from any use of this BSP (or text file) in any way 
whatsoever :)

By downloading and retaining copies of this BSP on any media or remote 
directories over which you have any control, you consent to all of the 
above restrictions. If you don't like that, delete the BSP and all 
derived works from said storage methods.
