22.6.2001 (Quake's 5th birthday!!! Yeah!)
===============================================================
Title                   : Perception
Filename                : percept.zip --> percept.bsp + percept.txt
Author(s)               : XeNoN (rich thorne)
Email Address           : xenon@planetquake.com
Website                 : http://www.planetquake.com/xenon
Description             : Quake 1 Single Player & Cooperative map, in egyptian style
Additional Credits to   : Id software - should be obvious why by now...
                          Matt Tagliaferri - for qED (level editor)
                          LTH, Vigil and Biff_Debris  - for testing
                          Tyrann - for compile tools
                          Shambler - for keeping q1sp alive and going
                          (see http://www.planetquake.com/teamshambler) and hopefully for
                          reviewing this :)
                          Apollo - Helping me with entity problems that prevented the
                          level from running properly
                          Paul Healey - for starting the Q1 speedmapping craze 
                          (see 'comments')
                          Everyone else from #terrafusion and qmap.org - for general
                          support throughout.

================================================================

* Play Information *


Level Name              : Perception

Single Player           : Yes (specifically designed for this)
Cooperative 2-4 Player  : Yes (4 starts)
Deathmatch 2-16 Player  : No; I had planned to include DM features, but due to high
                          r-speeds, I had to add visblockers in parts of the level, which
                          would have slowed down gameplay dramatically. I can still see
                          some possibility for DM in the first part of the map, so let me
                          know if you want me to do a DM version.
Difficulty Settings     : Easy      : 40 monsters (might as well use notarget)
                          Normal    : 57 monsters (standard skill, tested mainly on this)
                          Hard      : 70 monsters (feeling tough? gotta conserve ammo here)
                          Nightmare : same as hard, only with all monsters alot more awake
                                      (for the true hardcore quakers only)
New Sounds              : No
New Graphics            : Custom textures, if that's what ya mean...
Sound Track             : 4, I think...
Demos Replaced          : No
.map   Included         : No, but email me if you want it bad

Software needed to play : Works with all quake engines, as far as I know
(ctf, normal quake etc.)


Comments                : OK, I never intended my first Q1SP to be like this, but Paul
                          Healey of multiplayerquake.com decided to bring the popular
                          speedmapping concept to Q1 
                          (see www.multiplayerquake.com/speedmaps). Basically, the idea is
                          to create a standard map in 100 minutes or less. SP and DM maps
                          are included.
                          So, after already creating four SP speedmaps, I sat down one day,
                          set my watch and started on an egyptian one. It took over 100
                          minutes, so I was aprehensive at submitting it at first, but was
                          impressed at the looks when I loaded it into quake. Because of
                          this, I decided to add details, extend the map a bit, and
                          release it as a fullsized standalone map.
                          The result? Well, it's kinda small, as you might expect, but has
                          an atmosphere to it, and some nice surprises in gameplay. Let me
                          know what you think and email me with feedback 
                          (xenon@planetquake.com). I havent stopped working on my
                          "XeNoPHoBia" Q1SP, (screenies at http://pipeline.telefragged.com
                          somewhere) but gave it a small break, for this, and the upcoming
                          SoE conversion (shit, better go work on that now...)



* Construction *

Base            : Summer Has Landed! (I'll upload it soon...)
Build Time      : about 4 weeks

Times & stats   : System Used      : pentium w/ 400mhz & 64mB RAM
                  Qbsp             : 120 seconds
                  Vis (-level 4)   : 442 seconds
                  Light (-extra)   : 662 seconds
                 
Texture WAD used: Various, most derived from Rogue's egyptian set, with sky from ikbase,
                  water from ikblue, dirt from q3test, rock/metal/doors from Quake. Thanks
                  to all texture artists concerned.
Editor(s) used  : qED v1.1a (level editing)
		  bsp2wad v2 (texture extraction)
		  maketex (as above)
		  mspaint (texture editing)
		  wqbsp (bsp compiling)
		  Tyrlite v0.8 beta (light compiling)
		  Rvis+ (VIS compiling)
		  TomazQuake v 1.4? (playtesting)

Known Bugs      : Not really a bug, but it's easy to run out of ammo at the end on
                  hard/nightmare skill. Use monsterfights to your best ability to conserve
                  ammo.

* Legal Stuff *
--------------------------

DON'T distribute for money, dont tamper with it (except for personal use) without
asking via email, and dont delete it. Please.
DO distribute online (for free), email me with feedback, write reviews (contact me if you
do!) and always credit me for the map.
Copyright - XeNoN, 2001
QUAKE is a registered trademark of id Software, Inc.

You are now entering Insanity...