Map name		: Pajitnov
File name		: pajitnov.zip
			  pajitnov.bsp
			  pajitnov.txt
Archive size		: 77 kb
Date completed		: May 11, 2004
Author			: Robert P. Gove Jr
Net Nickname		: R.P.G.
E-mail address		: rpg_6sp@hotmail.com
			  All comments are welcome
Home page		: http://rpg.spawnpoint.org
Description		: A small Quake single player gimmick map inspired by
			  COMMUNISM!  The gameplay isn't exactly perfect, but I
			  like the idea.  It's a little slow to start, so just
			  have some patience.
Additional credits	: id Software and czg for textures; Alexey Pajitnov for
			  the idea.
Thank yous		: God, Mom, Dogfish, Jackson Tufts, Dan Smith, czg, and
			  all the testers.
Testers			: metlslime and Vondur
Previous works		: RPG3DM2; RPG3DM1; could.bsp; RPGSP1; RPG100B1;
			  contributed to SM32; a few Q1 speedmaps; an old
			  poor-quality Q2SP; an old poor-quality Q3DM; and some
			  really old Duke3D maps.
Plugs			: http://celephais.net/board/ -- Func_MsgBoard (QMap)


* Play Information *
Game			: Quake
Single player		: Yes
Cooperative		: Yes, but it would be weird, and you couldn't respawn.
Deathmatch		: No
Difficulty settings	: Yes (22/34/47 monsters for easy/medium/hard skills)
New sounds		: No
New graphics		: Yes.  mapcols.wad by czg.
New music		: No
CD track #		: 6
Demos replaced		: None


* Construction *

Base			: New level from scratch, inspired by Alexey Pajitnov.
Editor(s) used		: QERadiant and mapconv
Build time		: Two or three days, plus testing.
Known bugs		: None

Compile utilities	: Map Converter 1.3.0 by Kristian Duske, TreeQBSP v1.94
			  Modified by Bengt Jardrup, Vis 2.19 Modified by Bengt
			  Jardrup, TyrLite 0.94 by Kevin Shanahan
Brushes			: 141
Entities		: 284


* HOW TO PLAY *

Place pajitnov.bsp in your X\quake\id1\maps\ folder (X represents the
parent directory and/or drive letter).  If you do not have one, make one.
Next, start Quake.  Once in the game press tilde (~) to bring down the
console, then type this:

skill x
map could

Then press enter.  It should load the map.
x = 0-3, 0 is easy, 1 is medium, 2 is hard, 3 is nightmare.



* TROUBLE RUNNING THE MAP *

This level probably requires extra RAM to play.  If it plays choppily or not at
all, try this (courtesy of TEAMShambler www.planetquake.com/teamshambler/):

Some levels are naturally slow due to excessive detail, or require large
amounts of RAM. To make the latter more playable in DOSQuake, add the
"-winmem xx" command to your shortcut, or these commands for a DOS prompt:

c:\>cd quake
c:\quake>quake -winmem xx

where "xx" is the amount of RAM required - most levels needing extra RAM need a
minimum of 12 meg, the more you can allocate the better. For GLQuake or
WinQuake this problem is less likely to occur, but if it does, add the
"-heapsize xx000" command to your shortcut, or these lines for a DOS prompt:

c:\>cd quake
c:\quake>glquake -heapsize xx000

where "xx000" is the amount of RAM required, measured in k, so to allocate
12 meg of RAM, use "-heapsize 12000".



* WHERE TO GET THIS LEVEL *

http://rpg.spawnpoint.org
Try a Google.com search for pajitnov.zip if my site is down.



* PLEASE NOTE *

Neither I or id Software are responsible for any damage these files may or
may not cause.  However, it is highly unlikely that any damage will be
caused as a direct result from these files.



* COPYRIGHT NOTICES and PERMISSIONS *

Copyright (C) 2004 Robert P. Gove Jr.
Textures copyright (C) their respective owners

This level is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This level is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this level; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA