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INFORMATION - MAP REQUIRES REGISTERED QUAKE V.1.01 OR HIGHER

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Title                   : The Insurrection, part II

Filename                : Opus.map  

Author                  : Chris Mayers

Email Address           : Compuserve 106001,3024



Description             : The Insurrection



			Part II : The Grand Opus

			

			The Ogre races have suffered their first setback at your hands.



			The Archmage's homestead has been secured. Surviving Provincial

			soldiers and the remaining people of the province are looking to

			you for what the Archmage had once abundantly provided.



			The preperations for your next excursion, this time into Ogre

			territory, are well underway. It is known that the Ogre Masters

			have caught wind of their bretheren's downfall and are plotting

			a swift and bloody vengence on those at the Provincial homestead.



			The operation must be swift and calculated. Your best weapon is 

			surprise, and you weild it well.



			This must be the demolition of the Ogre Master's hall.



			Bring them down hard.

			

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Additional Credits to   : Id Software, without whom there would be no Quake. 

                          Yahn W Bernier for the excellent BSP Editor

			  Origional storyline by Simon Wood

			  Additional Deathmatch gameplay design and play-testing by

			  Simon Wood.

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* Play Information *



Level Name              : The Grand Opus

Single Player           : Yes

Cooperative 2-4 Player  : No.

Deathmatch 1-5 Players  : No.

Difficulty Settings     : Yes. the first map (Gate) sets the difficulty level

Anything else           : Ther are now three maps in this series and they all link together

			  to start at the begining of the Insurection use the Gate map.





* Maps in this series *

Start	 : The Provicial Gate

Map name : Gate

level 1  : The Overlord's Legacy

Map name : Legacy

Level 2  : The Grand Opus

Map name : Opus

Level 3  : The Sanctuary

Map name : Sanct

Level 4  : The Resolution

Map name : Res



* Construction *



Base            : New level from scratch. 

Build Time      : About 30 hours. 

Editor(s) used  : BSP ver 0.44 Alpha

		  Qbsp, Light and Vis from Id.

		  Wad2 file from the 'net (all registered textures included).





Platform used   : P90 w/16 MB RAM running Win 3.11 and reg. Quake v1.06

Known Bugs      : Quake reports an incorrect amount of monsters at the end of the level

		  I have no idea why this should be.		





* Legal Stuff *



You may distribute this level and include it in any compilation

etc., as long as you include my text file and give me credit. I would like to

be contacted beforehand, thanks! 



* Other notes *



To load this map, you should do the following:

- Put the .bsp files in your /quake/id1/maps/ subdirectory. 

- From the DOS prompt, type: "quake +map opus" or the name of the level if you don't

  want to play the series 

- OR in Quake at the console type: "map opus" 

  

Do NOT type the quotation marks, of course!







