Title:       Conflagrant Rodent
Date         August 23rd, 2010
Author       Orlando Crispaldi
Website:    http://qrf.mine.nu/~orl/
Email Address     orl177@aol.com

==Play Information==

Single player:    Yes
Cooperative:      Yes
Deathmatch:       No
Difficulty settings:    Yes

==Construction==

Base:             From scratch
Editors used:     Worldcraft 1.6a  Wally 1.55b, Photoshop CS3
Brushes: 15188
Entities: 2096
Textures: 79
Time: A year and a half
Vis time: 71 hours 15 minutes on a core i7 at 2.66ghz using 7 threads.

==Info==

An enhanced engine is required to play this map. The engines that have been tested
and confirmed as working with this map are:

Enhanced GLquake: (http://user.tninet.se/~xir870k/)
Fitzquake: (http://www.celephais.net/fitzquake/)
DirectQ: (http://mhquake.blogspot.com/)
Darkplaces: (http://icculus.org/twilight/darkplaces/)

==Installation==

Extract oms2.bsp into your Quake/Id1/maps directory. Start Quake, open the console and type "map oms2". Be sure to use the command line parameter -heapsize 65536 with your engine of choice.

==Credits==

Thanks to the beta testers: Necros, =peg=, Polarite, Cortex and Rocketguy

Thanks to Willem for his modified multithreaded vis tool from aguiRe.

Thanks to metlslime for his newskip tool.

Thanks to Tyrann for Tyrqbsp.

Everyone at the func_msgboard.

And finally, special thanks to aguiRe for his patience, tools, and skills, for without his help and dedication, this map would not have been possible.