# auto-generated text file
# filename: oms2.bsp
# date: Mon Aug 11 00:12:14 CEST 2014
# type: singleplayer

# required wav files:
sound/ambience/thunder1.wav (quake)
sound/misc/h2ohit1.wav (quake)

# textures used:
#04awater1
#04water1
#ghosttelebla
#lava1
#teleport
+0awater1
+0butn
+0butnn
+0button
+0city3_211
+0fiedge
+0fire
+0firesmall
+0forest_fire
+0lavaflow
+0light01
+0water1
+0waterfallspl
+1awater1
+1butn
+1butnn
+1button
+1fiedge
+1fire
+1firesmall
+1forest_fire
+1lavaflow
+1light01
+1water1
+1waterfallspl
+2awater1
+2butn
+2butnn
+2button
+2lavaflow
+2light01
+2water1
+2waterfallspl
+3butn
+3butnn
+3button
+abutn
+abutnn
+abutton
+acity3_211
adoor09_2
arrow_m
azwall3_2
black
carch02
carch04_1
carch04_2
church7
city3_2
city3_4
city5_4
city5_6
city5_7
city6_3
clip
column01_3
column1_5
cop2_3
cop3_4
door01_2
door03_4
door05_2
door05_3
exit02_3
ground1_5
ground1_6
lgmetal3
met5_1
metal1_3
mmetal1_1
mmetal1_2
oms_bfloor0
rock1_2
rock4_2
rune1_1
rune1_4
rune1_5
rune1_6
rune1_7
rune2_4
skip
skycloudred
tech01_1
trigger_orange
wbrick_egvn1
wbrick_egvn2
wbrick_egy
wexit01
white
wizwood1_2
wizwood1_3
wizwood1_5
wizwood1_6
wizwood1_8
wkey02_1
wkey02_2
wmet1_1
wood1_1
wood1_5
wood1_7
woodflr1_2
