10/2/97

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Title         		: Ohzarm (see bottom of file for explanation)

Filename      		: ohzarm.bsp

Author       		: Tony Boyer

Email Address  		: Frogger@mindless.com or 

			  Tony_B@tech-center.com

Misc. Author Info	: Works to date include - 



Deathmatch				Single Player

==========				=============

kinghill.bsp (King of the Hill) 	blister.bsp	(Blister)

playpnd1.bsp (Frogger's Playpond 1) 	blister2.bsp	(Blister2)

playpnd2.bsp (Frogger's Playpond 2)# 	ohzarm.bsp	(Ohzarm)

tarmpit.bsp  (Thor's Armpit) 		sp.bsp		(Staging Point)

azcap.bsp    (Azcapotzalco) 

crynblla.bsp (Crynballa) 

proem.bsp    (Proem) 

gibbet.bsp   (The Gibbet) (note 1)

idisrupt.bsp (Idiodisruptia)

idisrpt1.bsp (Idiodisruptia) (note 2)

lusus.bsp    (Lusus Naturae) 









**All levels available at ftp.cdrom.com except when noted (#). If you would 

  like a copy of one of these levels, email me and I'll send it to you. Be 

  warned tho, these are early projects that really aren't that great and I 

  only have them up to show a chronology of my work to date



Note 1: This level is an improved version of the level "Proem." There were several

	architectural designs that I changed as well as a few other things that 

	warranted a second release.



Note 2: This is release version 1.1 of Idiodisruptia. This level had a *major* facelift 

	done over the course of about 4 to 5 days that greatly enhanced the overall 

	asthetics of the level.



			  Projects in the works:

			  =========================================	

			  -several levels for the upcoming Quake's World 

			     Total Conversion (http://members.aol.com/temporalq/)

			  -TechnoDisparity Partial DM Conversion

			  			(http://members.aol.com/levelmaker/)



			  In my spare time I work for the US Navy as

			  an Avionics Technician 1st Class with heavy

			  amounts of computer and electronic experience 

			  (I'm getting out after 11 years

			  in November, so I'm pouring on the 'Find a

			  Job' bits when I can ;) )



Description		: This level is currently being reworked for use in the Quake's World

			  Total Conversion project, located at http://members.aol.com/temporalq/

			  ...This level, along with Staging Point (sp.bsp) are the "regular" 

			  quake varieties of the levels that 

			  I plan on using in the TC...I feel that these levels will play just

			  fine as standard quake levels, and I plan on expanding them out for 

			  use in the Quake's World TC....



			  As far as a description of the level itself, this level is a fairly

			  good sized base type level that'll keep you busy for most of the game.

			  You start out in a subway type vehicle and then start duking it out :)

			  When you get to the end, you'll notice that you didn't get all of the 

			  monsters.  This is due in part to a bug in the id code with regards to

			  fish. For some reason, it counts them twice in the total number of 

			  monsters, but only once when you kill them...

			                           

Addtl Credits to  :  	*The guys at id for creating such

			 incredibly expansive games such as 

			 Quake

			*Worldcraft, for such an awesome 

			 editor

			*Eternity Game Design - being apart of this

			 group has inspired my creativity in so many 

			 ways that I can't pull myself away from the

		 	 computer ;)

			*And most of all, my wife, for

			putting up with my very annoying

			habit of saying "In a minute..."

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* Play Information *

Single Player           : Yes

Cooperative             : No

Deathmatch              : No

Difficulty Settings     : No

New Sounds              : No

New Graphics            : Yes

New Music               : Hell no, go get your own damn cd

			  ;)

Demos Replaced          : None



* Construction *



Base                    : From scratch

Build time              : About two weeks

	QBSP		: about 5 minutes

	Light    	: Likewise

	Vis (level 4)	: around an hour



	               	  This level I pretty much did on the fly...I had a general 

			  concept in mind when I started the level, but I never sat 

			  down and put anything to paper before working on this level...just

			  one of those levels that turn out really nice :)

Editor(s) used          : Worldcraft 1.1a

Known Bugs              : none known

Installation            : 1. put ohzarm.bsp into your

			     Quake/id1/maps directory

                          2. start Quake

	  		  3. bring down console

	  		  4. type  map ohzarm



Modification History	: 02 Oct 97 - released to CDrom.com

			  



COPYRIGHT NOTICES and PERMISSIONS



This level is copyright 1997 by Anthony Boyer.  Permission to 

use, copy and distribute unedited copies of this file 

-- ohzarm.zip -- is hereby granted, provided that no fee is 

charged for the use or availability of this file (other than 

the normal connection costs for on-line services, if applicable). 

The above copyright notice and this permission notice must be 

left intact in all copies of this file.



Commercial distribution of this file, in whole or in part, 

requires prior agreement with the author. Commercial distribution 

includes any means by which the user is required to pay either 

for the support (e.g. book, newsletter or CD-ROM) or for the file 

itself.  Unauthorized commercial distribution is prohibited.



If you wish to commercially distribute this file, note the 

following:



(1)  This file contains intellectual property (including, but not 

     limited to, textures and other artwork) owned solely by Id 

     Software (www.idsoftware.com), and is subject to any and all 

     copyrights held by them.  The author does not have authority 

     or permission, either expressed or implied, to grant usage 

     of Id's copyright, and, by granting permission to use this 

     level in a single commercial release, does not claim or 

     waive their rights thereby.



(2)  Permission is granted by the author for the one-time 

     commercial distribution of this file if all of the following 

     conditions are met:



     (a)  The author is notified by email prior to the file's 

	  inclusion on any commercial release;

     (b)  The author is provided with one (1) "contributor's copy" 

  	  of the finished product upon it's release.  Said 

	  "contributor's copy" is to be sent to the author using 

	  the shipping address specified by the author in his/her 

    	  reply to the publisher's initial email notification, 

	  and is to be provided at no cost to the author;

     (c)  This file (including this copyright notice) is not to be 

 	  modified in any way, and shall be distributed as the author 

	  intended;

     (d)  The author retains all relevant and proper copyrights to 

	  this work both prior to and subsequent to the commercial 

	  release of this file.



(3)  By requesting a shipping address from the author, the 

     publisher signifies acceptance of, and agrees to abide by, 

     these conditions. By returning a valid shipping address to 

     the publisher, the author thereby grants the publisher one-time 

     usage of the author's copyrighted work for commercial purposes.



Thank you for your interest in this work.



* Where to get this WAD *



FTP sites:	ftp://ftp.cdrom.com/pub/quake/levels/m-o/ohzarm.zip





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So you've read down this far, eh? Well, alright, I'll tell you what Ohzarm is....



If you've taken French, then you should recognize the sounds of the two words I used - 

Aux Armes...I just used the phonetic spelling....and for all of you who didn't take French

and want to know what it means, it simply means, "To Arms."