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01.25.04
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Title                   : R_speeds be damned!
Filenames               : nesp16.bsp
			  nesp16.txt
Author                  : necros
Email Address           : necros@planetquake.com
Website			: http://www.planetquake.com/necros
Description             : Single Player map

Other levels by Author	: nesp10	    - "Embers of Cruelty"	(Q1SP)
			  nesp09	    - "Dawn of Eternity" 	(Q1SP)
			  ne_sp06	    - "Once Upon Atrocity"      (Q1SP)
			  ne_empty/ne_sp04  - "The Emptiness Without"   (Q1SP)
			  n3sp03            - "The Gates of Midian"     (Q1SP)
			  ne1_q2dm          - "Cosin Law"               (Q2DM)
			  n3sp02            - "Castle Necrosis"         (Q1SP)
			  n3_100b.bsp       - "oH gOd!"                 (Q1SP, 100B)

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* Play Information *

Single Player           : Yes
Coop starts		: No
Deathmatch              : No
Difficulty Settings     : Yes
Music Track		: No
GLQuake Supported	: Yes
SoftwareQuake Supported : Yes
Engine Extensions	: No

* Construction *

Base                    : Nothingness
Editor(s)               : GTKRadiant 1.3.12
Known Bugs              : er...  high wpoly count?
Build Time              : A couple of months worth of work.
Textures used           : Q1 Metal/Blue
Compile machine         : AMD 2.32 Ghz, 512MB Ram
Compile tools:		: TreeQBSPBJP, Light (by Bengt Jardrup), Rvis+ (Modified by Bengt Jardrup).

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nesp10:

QBSP                   :   4 minutes, 23 seconds
Vis (level 4)          :   44 hours, 47 minutes
Light (extra)	       :   7 minutes, 31 seconds
Brushes                :   5676
Entities               :   some.

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* Story *

you know, i sat in front of the screen for 10 minutes trying to make up a story...  obviously, i failed to do so.  so here's the backup story:  "Go in there and kill things, then leave."

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* Information/Notes *

This map requires a decent computer to run.  I've tested on various systems, but the general requirement is obviously a good CPU and a decent Video Card.
Something with at least 800Mhz and a good Geforce2 card should be able to run the map.  Other combinations such as crappy video cards and fast cpus should do as well (and vice versa).
A 1Ghz AMD with a Geforce4 TI4200 ran the map perfectly.  Use this as a meter stick.

You should run win or dosquake with "+r_maxsurfs 3000 +r_maxedges 8500" to eliminate grey-flash.  This forces quake to render all the extra polygons, and if your computer is slow, will drastically reduce performance.

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* Credits *

 id for obvious reasons

 Big thanks to ChAiNeR for help on the vising.  One of the main reasons this map is here right now.

 Bengt Jardrup (AKA aguiRe) for the Modified QBSP and RVIS programs (that save feature rocks!) and all the help during the making of this beast.

 Thanks to the GTKRadiant guys for an amazing editor

 Tyrann for tyrlite

 Thanks to the People over at FUNC_MSGBOARD who have helped me.

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* Installation *

Follow the instructions outlined in the competition's readme file.

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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.
You may not distribute this map for free by any means.  it's meant to
be distributed with the competition as a whole.  Refer to the copyright
/permissions of the competition's readme. (if present)

 2003 necros

QUAKE is a registered trademark of Idsoftware, Inc.
All other names are trademark of their respective owners...

Ok, done, finally. =)  Wow!  You read this whole thing! ;)