# auto-generated text file
# filename: neh2m2.bsp
# date: Mon Aug 11 00:11:56 CEST 2014
# type: singleplayer

# required wav files:
sound/ambience/heart.wav (custom)
sound/ambience/maydn2.wav (custom)
sound/doors/runeuse.wav (quake)
sound/misc/medkey.wav (quake)
sound/doors/runetry.wav (quake)

# required mdl files:
progs/bloodkey.mdl (custom)
progs/catkey.mdl (custom)
progs/spikekey.mdl (custom)
progs/tree1.mdl (custom)
progs/tree2.mdl (custom)
progs/tree3.mdl (custom)
progs/tree4.mdl (custom)

# textures used:
#viscera_liq1
#water7_3
+0bloodkey
+0catkey
+0spikekey
+abloodkey
+acatkey
+aspikekey
b_sr_c02
black
blocks10
blocks17
blocks17e
blocks17floor3
bone02
clip
crepi2
crepi3
demlight8
demon9
exit02_2
fl_st_m2
fl_st_m2a
floor2
kngygwin
meat1_2
meat1_3
metalt2_4
metalt2_6
mt_pv_17b
mt_pv_m16bb
mt_sr_m1a
org8
org_light_32x32
orgbig1
orgbig3
orgbig3f
plat_stem3
rock18
rock2
rock5_2
rustdem9
sky9
tongue_bone
trigger
wd_sr_m14
wd_sr_m14n
wd_sr_v1
wd_st_m7
wenter01
wizmet1_4
wizmet1_7
wswamp2_1
