12/22/97

================================================================

Title                   : Murder Inc.

Filename                : mrdrinc.bsp

Author                  : Isaac Barry (aka Clorox)

Email Address           : isaac@surreal.com -or- clorox@surreal.com

WWW page                : www.surreal.com

Description             : single player Quake map

Credits                 : me -- design

                          Ken Alverson -- wqbsp

                          Tim Wright -- arghLite

                          Antony Suter -- rvis

                          Ben Morris -- Worldcraft

                          Iikka Kernanen -- textures



(Level requires a 16 meg heap allocated to run.  See instructions...)

================================================================

Backstory/Briefing:



        "Alright, Agent," the Colonel faces you, appraising.  "The details of your 

mission have been intentionally vague up till now, owing to some concern we have 

regarding the security and resources of your current target."

        You register the pause, and the depth of the lines creasing the corner of her eyes.  

She's uncomfortable talking about possible weakness in military security.

        Continuing with a breath, "No doubt you're familiar with Calchem Inc?"

        Rarely are you surprised, but you're shocked to hear the name of one of the 

government's closest contractors as a possible target for your unique skills.  You nod.

        "Three days ago the Security Council denied them a renewal on the contract for 

several bio-disruptive agents.  Nasty aerosol chemicals, but they weren't packing the kind 

of long-term potency required by current operations.  Of course, this brought disfavor to 

the Director of Calchem's BD facility.  He had been considered one of the leading 

candidates for election to the Board.  Now he's taken the Security Council's decision 

personally, and he's passed on some veiled ultimatums.  Needless to say, we can't have 

our leaders and families being gassed to death without prior approval.  Your task will be 

to infiltrate the complex and prepare one of his own gifts for the ex-Director.  He is 

currently receiving a briefing, at Calchems's HQ, on his new role as the Head of 

Maintenance for the Commercial Aerosol Cheese manufacturing plant."  She stops to 

look at the sandwich on her desk.

        "M.O.?"

        "Because of possible media attention that might taint Calchem's good-standing 

profile, we want this to appear an accident; a horrible leak contaminating the entire 

compound.  But you needn't worry about the body count.  If a leak is expected, they'll 

just decoupage the entire site rather than get anywhere near it."  She sets her hands flat on 

the desk.  "Get in and plant a gas canister in one of the closets in his offic. Any 

other questions?"

        "What kind of equipment should I expect to be outfitted with?"

        "The corporate tram you'll be using for insertion has built in hardware sensors, 

so you're going to receive a standard issue shotgun.  It's the largest weapon the system 

will allow as personal protective armament without alerting local security forces."

        "A shotgun," you grumble.  "I figured as much."



================================================================

Thanks to:



Craig "Croweater" Hubbard & Jay "Shade" Wilson -- without whose inspiration I'd

     still be QA'ing rather than creating

Nick Newhard -- wise elder to many a mapper; to me just some guy who still has my 

     copy of The Stranger

Alan Patmore -- not really for this map, but he's the lead designer on my current proj,

     so WTF!

Rodd "Looks Good" Karp -- pushover betatester

Bill "Crash" McClendon & Matt Sefton -- providing placces to peruse the good stuff

Greg MacMartin -- the first professional guy that I DIDN'T know that offered solid 

     criticism and encouragement

Phil Co -- encouragement

***

Karen Nelson -- My ever-understanding wife

================================================================



* Play Information *



Single Player           : Yes

Cooperative             : no

Deathmatch              : no

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes (half dozen never-before-seen textures, 2 animated)

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : 100% new

Editor(s) used          : Worldcraft 1.5b

Known Bugs              : texture slips

Build Time              : three/four weeks, along with other works



Compile machine         : P166 64MB RAM

wqbsp Time              : 681.0 sec 

arghlite (-extra) Time  : 2590 s

rvis (-level 4) Time    : 77031 s



brushes                 : 2321

entities                : 723 

lights	                : 284                                                 





I certainly hope people are still going to play Quake.  Q2 is kickass,

but it aint the BE ALL! :)



================================================================

** Instructions/How to Use **



Put the .bsp-file into your id1\maps\ directory, launch Quake by typing:

quake -winmem 16.  WinQuake and GLQuake do not require this argument, since

they run with 16 meg heaps by default.



Type "map mrdrinc" from the console.



** Instructions/How to Use **

================================================================



Author's note:

This map was actually finished about a month ago, during a mad rush for me

to get a job.  I had been working as QA Point at Monolith Productions, and 

working on levels using their Direct Engine in my spare time.  Unfortunately,

the QA Point position was eliminated and I found myself looking for work.

Thankfully I had that good old unemployment to fall back on while I relearned

engines and editors, and began delving into the Quake world.



I have plenty of aprecciation for id's work, firmly blazing into uncharted 3D

territory.  However, I must say that I was less than enthusiastic when I went

from working with a Quake-killing engine to working with the year-old champion itself.

Quake (technology) is awesome, and it's easy to criticize with hindsight.  Ok, the 

original entity set is kinda lame, but I stuck with it in this level so that

people would be able to play it without having to own any add-on packs.



The current version of this map has been gone over once more since I found a job

at Surreal Software with its help.  I did this in an effort to provide the

gaming community with another fun map.  Maybe you still have a 486.  Maybe you

hate any game with a duck.  For whatever reason you're still playing Quake, play

this!  Besides, you probably recognize that the sequel is still the same game, even

though it is the best yet.



* Copyright / Permissions *



==================It aint me baby===============================

This level makes heavy use of Iikka Kernanen's "original" textures.  

Some bear uncanny resemblances to Quake2 textures that have had their 

pallete adjusted.  Could be coincidence, could be plagarism. All I know 

is they kick ass over many of the original Q1 set, and Iikka is a 

phenomenal designer.

================================================================



Authors may NOT use this level as a base to build additional

levels, but they may rip out any of my original textures for use

in their own work.



You are NOT allowed to commercially exploit this level, i.e. put it on a CD 

or any other electronic format that is sold for money without my explicit 

written permission! The admins of Walnut Creek CDROM are exempt from this, and

may freely try to rob people of cash using this level as bait.



You MAY distribute this BSP through any electronic network (internet, 

FIDO, local BBS etc.), provided you include this file and leave the archive 

intact.



Bottom line: If you paid for this, you got hosed!!



* Where to get this map *



ftp.cdrom.com and mirror sites.





