Map name		: Termination Mental
File name			: mfxsp6.zip
			: maps(folder)
	  		    -mfxsp6.bsp
			: gfx(folder)
			    -env(folder)
			          -duske*.tga(6 files, skybox)
			: -mfxsp6.txt (this file)
				
Date completed		: May, 23, 2013
E-mail address		: mfx-in-berlin@gmail.com
Home page		: nope
Description		: A small base map for Quoth, inspired by E3M1 Termination Central from John Romero.

Additional credits		: id Software, 
			: Kell, necros and Preach for the Quoth mod.
			: Sleepwalker for his amazing editor!
			: Slapmap for his fake global ilumination workaround.

Thank yous		: All you crazy guys at func_msgboard answering stupid questions, metlslime for that board, 
			: spirit for quaddicted.com.
			: And all of you who are still playing, mapping, modding, coding for this greatest game ever.
			: This is for you!			
			 
			  
Previous works		: mfxsp08 - Clean Cut
			: mfxsp10 - Pain in the arch, get it at quaddicted.com.


* Play Information *
Game			: Quake
Single player		: Yes
Cooperative		: No
Deathmatch		: No
Difficulty settings		: Yes (0-53, 1-64, 2-80)
New sounds		: No
New graphics		: No
New music		: No
CD track #		: 0
Demos replaced		: None


* Construction *

Base			: New level from scratch, based losely on id's original layout.
Editor(s) used		: Quark and TrenchBroom.
Build time		: Too long.....
Known bugs		: may be buggy...

Compile utilities		: txqbsp.exe, wvis.exe modified by rebb, tyrlight0.10

BSPinfo			: mfxsp6.bsp
			: BSP is version 29
			: 5938 planes         118760
			: 15065 vertexes       180780
			: 6037 nodes          144888
			: 8257 texinfo        330280
			: 11486 faces          229720
			: 16958 clipnodes      135664
			: 3650 leafs          102200
			: 15740 marksurfaces    31480
			: 56480 surfedges      112960
			: 28467 edges          113868
			: 153 textures      1559516
			: lightdata      416142
			: visdata        676567
			: entdata         45387

Brushes			:  1871, 11177 faces
Entities			:  504, 277 lights


* HOW TO PLAY *


This map requires the Quoth mod to be played properly. Get it at:

kell.quaddiccted.com

and install it following the instructions from quoth2.txt.

You should now have a folder called QUOTH in your Quake directory.
Extract the mfxsp6.zip in that folder. 
If you do not have one, make one. To make the skybox appear, keep the folder substructure.
Next, start Quake.  Once in the game press tilde (~) to bring down the
console, then type this:

game quoth
skill x
map mfxsp6

Then press enter.  It should load the map.
x = 0-3, 0 is easy, 1 is medium, 2 is hard, 3 is nightmare.

+additional heapsize settings according to your needs...

...and this map requires the duske skybox which comes with that mod and should load automatically,
anyway i've put the files in the zip, just copy the content if the env folder in your  X\quake\quoth\gfx\env folder

Further adjustments of display settings are left to your own requirements( brightness, gamma, and so on).
Compare to the screenshots, this is what it should look like

Further take notice that playtesting of this map only took place in Fitzquake 0.85, Fitzquake MKV (under winxp)
and QuakeSpasm (under OSX 10.8xx).
No warranty is given for this map with other engines to run correctly.

Neither I or id Software are responsible for any damage these files may or
may not cause.  However, it is highly unlikely that any damage will be
caused as a direct result from these files.
(Like i care, hehe)

* COPYRIGHT NOTICES and PERMISSIONS *

Do what you want with it, as long as I'm mentioned!

Thank you for your attention, bye.

mfx berlin 23 05 2013