Map name		: Intermission / Kleins Bottle

File name		: mfxsp5.zip
	  			mfxsp5.bsp
			  	mfxsp5.txt (this file)
Date completed		: April, 21, 2014
e-mail address		: mfx.in.berlin@gmail.com
			        All comments are welcome, you can even send me a demo(firstruns are appreciated!).
Home page		: nope
Description		: A small mixed themed map for Q1, intended as a prelude for mfxsp8.
Additional credits	: id Software for the greatest games ever created, and all the guys who liked this map and encouraged me to finish it, namely SleepwalkR and Mechtech!
Thank yous go to	: All you crazy guys at func_msgboard, answering my stupid questions! metlslime for maintaining that board, and spirit for quaddicted.com!
			: SleepwalkR for Trenchbroom, the editor for Q1!



* Play Information *

Game			: Vanilla Quake1.
Single player		: Yes.
Cooperative		: No.
Deathmatch		: No.
Difficulty settings	: Yes, easy with 26 monsters, normal has 37 monsters and hard has 52 monsters. Hard should provide a decent challenge.
New sounds		: No.
New graphics		: Comes with an additional skybox, called duske, which are 6 Targa files made by Kell.
New music		: No.
CD track #		: 6.
Demos replaced		: None.


* Construction *

Base			: New level from scratch, started in 2009 and long abandoned on an old HD. Poor mappi, now you are in the wild.
Editor(s) used		: Quark and Trenchbroom.
Build time		: 2-3 days for the brushwork, plus a week twiddling at gameplay.
Brushes:		: 1383
Entities		: 249, 83 lights
Known bugs		: Find them!
Compile utilities	: rebbs modified txqbsp tools, Tyranns light tool.



* HOW TO PLAY *

Place mfxsp5.bsp in your X\quake\id1\maps\ folder (X represents the parent directory and/or drive letter).

If it does not exist, create one.

The skybox files (*.tga) have to be put in X\quake\id1\gfx\env folder.

Again, if it does not exist, create one.

Next, start Quake.  Once in the game, bring down the console, then type this:

skill x 	
map mfxsp5

Then press enter.  It should load the map.

(x = 0-3, 0 is easy, 1 is medium, 2 is hard, 3 is nightmare)

Any modern engine should work with this map, no limits are breached. I recommend an engine that supports fog and skybox like QuakeSpasm or FitzQuake.




* PLEASE NOTE *

Neither me or id Software are responsible for any damage these files may or
may not cause.  However, it is highly unlikely that any damage will be
caused as a direct result from these files.


* COPYRIGHT NOTICES and PERMISSIONS *

Do what you want with it, like playing it. Give some feedback at quaddicted.com!

Thank you for your attention, bye.

mfx, berlin april 2014.

Play Quake for world peace!