================================================================
Title                   : Dark Days
Date                    : 22/2/2001
Filename                : lthsp4.zip
Author                  : The Lieutenant
Email Address           : lt.hollers@technologist.com
Home Page               : www.geocities.com/lieutenanthollers
Description             : A large-scale medieval map plus a small
			  start map.

Additional Credits to   : iD. Tyrann for Moonlight Assault.
			  Fern for the new Crossbowman skin.
			  Also my beta testers:
			   Fern
			   Biff_Debris
			   Headshot_Magnet
			   Otak
			   Portal18

================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes - 74 / 100 / 119
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : No

* Construction *

Base                    : Scratch
Editor(s) used          : WorldCraft 1.6, Picture Publisher, QMe.
Known Bugs              : There's a wibbly bit in the sky in the courtyard.
			  Sometimes the fountain makes odd splashing noises.			  

Build Time              : A couple of weeks on and off - interpersed with
			  CounterStrike

Texture Wad used        : Moonlight Assault textures, plus misc. iD
			: and one custom texture.

Compile machine         : Athlon 800, 128mb
QBSP Time               : not long
Light Time (extra)      : 2 min
VIS Time (level 4)      : 3 min
Brushes                 : lots
Entities                : some
Models                  : eh?

* Other Info *

NOTE: Although you don't need the other maps in the LTHSP- series, this
does follow on from LTHSP3, so it is assumed that you will have some guns.
I have included a start map with this release so that you can start this
(or any) map with some guns without having to play through the previous
maps to get them.

R_SPEEDS - amazingly, the polycount is pretty low on this map - it only gets
up to 800 polys if you try very hard (by looking diagonally and upward from
the gold key door, for example).

* Author's Note *

Well, I said last time that SP4 would be either Roman / Egyptian or a base
map, but I liked the Moonlight Assault textures so much, I did another map
in the same style. Hopefully this one's a little more playable.

I think my next project will be a JF (Rubicon) style mini-episode. If I can
be bothered.

* Copyright / Permissions *

The map and its associated bumpf (this text file, the rest of the
contents of the zip file) are to be distributed intact and unmodified.
Persecutors will be violated. Or something.

If you want to use any of the things that aren't maps, ie. models / sounds,
for another mod / level, you may do so BUT you must credit me in the text
file for said mod / level, and also list the URL of my website (above). And
I wouldn't mind an email from you either - I have the QC files for all of
my custom monsters, so I could make your life easier...