July 2,2000
================================================================

Title                   : Level Mine
Filename                : LM231
Author                  : Mark McClure
Email Address           : mmcclure@chuma.cas.usf.edu

Beta Testers		: Jerome Williams, Charles Schuman 

=================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No - maybe in a later revision
Deathmatch              : No - maybe in a later revision
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No

=================================================================

* Build Information *

Base                    : New level from scratch
Editor(s) used          : Qoole99
Known Bugs              : Some graying out -  but chances are you will not see it

Build Time              : About three months, on and off
Build Machines 	        : Pentium III 500 with 128 MB / P233 MMX with 64 MB
			 
QBSP Time              	: unknown
Light Time 		: unknown
VIS (-level 4) Time     : unknown

Brushes                 : 1770
Entities                : 475

===================================================================

* Additional Information *

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type:
map LM231


This level has actually been underway for more than a year. After having
some problems I decided to redesign the entire level from scratch,
which took about three months to do on and off.

The initial courtyard was twice as long as it is now - with eight columns instead
of the four you see year. There were all kinds of problems with graying out,
which was one of the reasons I redesigned the whole level.

I think the ammo balance it pretty good. My beta testers found the ammo to be
tight, so I beefed up some of the ammo packs. I can get through on the most
difficult setting and have shotgon shells leftover. Nevertheless you may wish
to be conservative with the ammo.

Please email me and let me know if you like this level. This was a lot of work,
and I would like to know what you think. I'm also curious as to how many people
are still out there playing quake.


===================================================================

* Copyright / Permissions *

Copyright Notice: 

This file or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

