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Brothers Djinn
                                                     
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Level Name		: jam2_fifth
Files	                : jam2_fifth.bsp, 
Author                  : Gavin "FifthElephant" Edgington
                          Eric ericw Wasylishen
Release Date            : Aug 1, 2014

Unzip the files to quake/id/maps and use a modern engine to run (fitz, quakespasm, RMQ etc)
Run by pressing tilde ~ and typing "map mapname" without the quotation marks




Email Address           : gavin.edgington@gmail.com 
                          ewasylishen@gmail.com

Fifths Home Page        : gavinedgington.wordpress.com/
			 : http://quakeguy.tumblr.com/

Description             : An ancient palace of white stone has been overrun by evil!
                          The Brothers Djinn are said to live deep below the palace.
                          Find the Brothers and banish them from their lair!

                          This is mostly Fifths map; I (ericw) just worked on the
                          start, end, the secrets, and did some gameplay tweaks.
                                          
By the same author      : DMQDeck, Q-Deck, Squad 768, Temple of Spiteful Anguish,
			  Callous Zeitgeist
                                          
Thanks and Credits!	: sock for jam3 orgainzation
                          skacky for jam3 prefabs
                          id software for Quake
			  SleepwalkR for Trenchbroom
			  Tyrann for his compiling tools
			  (detail brushes are sexual!)
			  Bengt Jardrup for TreeQBSP
			  Necros for the compiling GUI
                          Kell for duske skybox
                          scampie, skacky, and onetruepurple for betatesting
                          (thanks!)

			  All the guys over at Func_Msgboard
			  for the invaluable feedback
			  
			  Quaddicted and quakeone.com for support
			  and for keeping the community alive!

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* Map Information *

Game			: Quake 1 baby!
Single Player		: 
Deathmatch		: No

R_speeds		: They are maximum, run in a new engine!
			  
Wads			: jam2_common.wad, jam2_ikblue.wad, jam2_ikwhite.wad,
                          soc_ikblue.wad
Texture Credit		: teleport texture from Lunaran
                          extra ikblue textures from sock

* Construction *

Base 			: 
Construction Time       : 
Build programs          : Tyr's BSP/Light/Vis tools V0.10, also used
			  TreeQ for -noents error checking
Build Time              : 
Compile machine         : Windows Surface Pro
Editor used             : Trenchbroom
Other programs          : TexMex, ne_q1spCompilingGui v1.0.3
Bugs			: 


* Miscellany *




* Copyright / Permissions *

This was made by me, FifthElephant. I have included the .map file
in the .zip, this means I really don't care what you do with the level
as long as you at least give credit to me. If you mod it or expand
on it then send me a link to the file in my email above please so
I can see what cool things you've done with it!

What are you still reading this for? Go and shoot something!