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Title                   : Fingers' Fifth Single Player Quake level:

                          The Secret Installation

Date                    : 11/20/97

Filename                : ikspq5.bsp

Author                  : Iikka "Fingers" Kernen

                          ("" is an "a-with-two-dots"... "&auml;" in html)

Email Address           : ikeranen@mail.student.oulu.fi

Home Page               : www.planetquake.com/ikq/ (visit there!)

Snail Mail Address      : Iikka kernen

(send me your money!-)    Kiiskitie 4

                          FIN-93400 Taivalkoski

                          Finland

Description             : While named "ikspq5", this is not a sequel to other

                          ikspq levels, and is not designed to play after you

                          have got weapons from other levels. Also this time

                          it doesn't support Ikguns, as the overall weapon

                          setup in this level is pretty light.



Plot                    : After finishing that big slug in the end of Quake,

                          you think "AwwCool! I saved the Earth!", get home

                          and start to spend your days by watching TV. Very

                          peaceful, except for the 3000 extra levels you

                          sometimes got to blaze through.



                          Then some day the military fellas (tm) call you...

                          Those idiots have stored all kinds of Quake stuff 

                          in a hidden base, and now they got some accident

                          that released Quake Mind Gas (tm) turning the

                          crew into Blubbering Idiots (tm), and apparently

                          some monsters had been stored alive... You're to

                          clean it up. <sigh>



                          After you get it done, the world is finally free

                          of dangers coming from Quake's dimension. You wish

                          Earth doesn't get attacked by somebody else too

                          soon... But you have that feeling, you know..

                          Prepare for Quake 2! 



Additional Credits to   : ID for providing me some challenge. :)

                          Trey and Chris for doing Quest.

                          Dan Silva for creating Deluxe Paint early 80's.

                          All friends who have given me support.



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* Play Information *



Single Player           : Yes, definitely.

Cooperative             : Yes, but only 4 coop starts.

Deathmatch              : No. 

Difficulty Settings     : Yes, nightmare is very nice.

New Sounds              : No

New Graphics            : All (94) new textures. Texture wad on my page...

New Music               : No

Demos Replaced          : Get demos for all my levels on the same page...



* Construction *



Base                    : New level from scratch

Editor(s) used          : Quest 1.1

                          Qube QBSP, VIS

                          Modified Qube LIGHT

                          Deluxe Paint II-PC (c) Electronic Arts 1985, 1988

                          Imap

                          Image Alchemy

                          Newwad

                          Pen&Paper 

Known Bugs              : Some strange things in Quake: If you type "restart"

                          while alive, one health box disappears (use "map

                          ikspq5" instead); on high resolutions (slow), one

                          little jump becomes impossible. (normal 32u up)

Build Time              : Two Weeks (tm) ... Over 40 hours methinks.



Texture Wad used        : ikbase.wad



Compile machine         : P150 with 48M (DOS) 

QBSP Time               : 26 min

Light Time (extra)      : 14 min

VIS Time (level 4)      : 7 hours

Brushes                 : about 2100

Entities                : Not many.. About 400

Monsters (e/n/h)        : 46/69/93

Models                  : 44

Running speed (timedemo): 29 fps on my P150/48M/D-stealth/vid_mode 1.



* Other Info *



Play this level on the highest resolution you can... It looks way better

in 640*480 than 320*200. Just switch it to lower for jumps. :)



Check out my homepage http://www.planetquake.com/ikq/ for more levels, and

AirQuake TC.



* Copyright / Permissions *



All the artwork and architecture in this level is made by me, so I have

the rights to do anything I want with it. 



CD-ROM publishers and other commercial people need my permission before

they can distribute this level. Also I wouldn't mind getting $1000 or so. :p



Actura Software MAY NOT do anything with these files.



Public distribution via Internet/BBS's without charging money is accepted,

of course.



* You really did read this far? *

