SM40 Mapping Contest - November 2004

A contest arranged by R.P.G. to join two or more sections of the SM40 Chain Speed Map.
I decided to use each section once only and to add one of my own sections so that I could claim
it as an FMB map :-)

I started on 6th December 2004 and finished on 5th January 2005. 

I have retained most of the original mappers' brushwork and textures.
My objective was to change as little as possible.

Mike Woodham
5Jan2005


********************
* Level Information *  
********************

Single Player           : yes

Cooperative 2-4 Player  : no

Deathmatch 2-16 Player  : no

Difficulty Settings     : yes
 
New Sounds              : no
New Graphics            : no
New Music               : no
Demos Replaced          : no

****************
* Construction *         
****************

Base                    : Maps from the SM40 speedmap:-
				SM40_asr
				SM40_bear
				SM40_edge
				SM40_ex
				SM40_lun
				SM40_scampie
				SM40_xenon


Editor(s) used          : BSPEditor

Texture Set             : Lundead.wad from Lunaran, rpgrocks1_rpg8 rock texture from R.P.G., Quake101.wad

Build time              : 4 weeks - with a break at Christmas

Brushes                 : 5800

Monsters                : easy, 66 monsters
			: normal, 121 monsters

Secrets			: 7

Known Bugs              : None known

Engines Tested          : FitzQuake, DarkPlaces, GLQuake

			  However, I have used FitzQuake as my test engine and set the Fog effect
			  to work in that. It does not work the same in other engines and I therefore 
			  recommend using FitzQuake - you will not see the intended effect otherwise.
			  Fog doesn't work in GLQuake
			  The fog effect in DarkPlaces is not at all atmospheric.
			  It is spot-on in FitzQuake so I imagine that John Fitzgibbons has seen
			  real fog.
 
                       
Changes			: The only map I have changed to any degree is SM40_edge, which was
			  too large a scale to link with the other maps. It's the same map, only
			  honey, I shrunk it.

			: All the other maps had minor brush adjustments made to accomodate the joining.

			: I changed some of the lighting in each map and tweaked textures

			: I added monsters, ammo, health and weapons

			: Everyone will still recognise their own original map

			: I have given the maps an indoor 'cavern' theme and changed most of
			  the ceilings and skies from flat brushwork to terrain-style brushwork.


Credits			: Well it would be nice to credit the original mappers but I
			  have only their pen-names as shown in the base map names.
			  Everyone has something to hide obviously.






	


