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\uc1\pard\ulnone\f0\fs20 New level for Single Player Quake 1  -  see important notes below\par
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Title                  : For My Babies 6\par
Filename               : fmb6.map\par
Author                 : Mike Woodham but see below, I was not alone.\par
E-mail Address         : MikeWoodham@msn.com\par
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Description            : Gothic Base type level\par
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Main Credit to         : Yahn Bernier for BSP Level Editor\par
\tab\tab\tab\tab  Mr Shambler at www.planetquake.com/teamshambler \par
                         Deadmeat at www.bsphq.com             \par
\tab\tab\tab\tab  \par
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* Level Information *  \par
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Single Player           : yes\par
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Cooperative 2-4 Player  : no\par
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Deathmatch 2-16 Player  : no\par
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Difficulty Settings     : easy - less, and easier monsters\par
\tab\tab\tab   \tab   normal/hard - more, and more difficult monsters\par
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New Sounds              : no\par
New Graphics            : no\par
New Music               : no\par
Demos Replaced          : no\par
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* Construction *         \par
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Base                    : Gothic by Marcin Danysz, degra@priv6.onet.pl\par
\tab\tab\tab\tab   Adsig11 by Jimmy McKinney, Vorlon@iglou.com\par
\tab\tab\tab\tab   12Sides by Zebrano, zebrano@hotmail.com\par
\tab\tab\tab\tab   All other areas by Mike Woodham, mikewoodham@msn.com\par
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Editor(s) used          : The one, the only - BSP.  www.bsphq.com\par
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Compile Machine         : P400 384MB\par
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Build time              : Can't speak for the others, but I spent about 40 hours\par
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Brushes                 : 2581\par
Entities                : 615\par
Lights\tab\tab\tab : 244\par
Monsters on Easy        : 53\par
Monsters on Hard        : 95\par
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Soundtrack              : 7\par
Winmem requirement\tab : 12M\par
Recommended resolution\tab : 640 x 400\par
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qbsp                    : 1min 58secs\par
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Light-extra             : 10min 5secs\par
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vis-level 4             : 45mins 18secs\par
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\pard\ri-648\tx8520 Known Bugs              : I don't use 'clip brushes' so if you get caught on something, it's your own fault: be more careful! This map is brush-extravagent. It is virtualy impossible to eliminate extraneous brushes when joining other peoples maps together. On my complie machine this is not a problem, I did not experience slow down in any area, no grey-flash, disapearing doors etc. If it does cause you a problem, let me know and I will try to work something out. Just tell me where in the map you have a problem and what machine you have.\par
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\pard Installation & play     : Standard methods\par
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\tab *****************************************\par
\tab  THE STORY  by Mike Woodham\par
\tab *****************************************\par
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Following my previous efforts of finishing someone else's work - see FMB5 - I decided that as I no longer had the time to devote to a brand new level, I would try the same route. My motives are simple - \par
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\tab 1. there aren't enough SPQ1 levels being published these days\par
\tab 2. there are some good smaller levels out there which deserve a play\par
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Once again, this was a bit of fun which only you, the player, can decide whether or not was worth the effort. I think Gothic, in particular, was worth it.\par
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I did make a few changes -\par
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Gothic\par
Changes:\par
major changes to the lighting, floor textures, windows (to stop the player jumping through) a couple of small brushes added, a bit of carving (nothing wrong with carving!)\par
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Adsig11\par
Changes:\par
lighting, most textures, added brushes, removed a few brushes, added hole in the ceiling, man traps\par
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12Sides\par
Changes:\par
Textures, lighting, changed the windows to match Gothic's style\par
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A note on lighting: if you have windows, put the light source outside. It creates more realistic shadows.\tab\par
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If you get enjoyment out of this map let me know. I would like to carry on but will only do so if I know people play (and enjoy) these hybrid levels.\par
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* Copyright / Permissions *\par
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Do not use this/these files without obtaining approval from the authors in advance.\par
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