4th October 1998

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title                   : For My Babies 4                  by Dad

====================================================================

filename                : fmb4.bsp

version			: Just one (more cup of coffee 'fore I go)

author                  : Mike Woodham

contact	                : e-mail: MikeWoodham@msn.com

homepage		: 

description             : small, single player only level

additional credits to   : -id- Software 

			: Deadmeat at www.bsphq.com for the tutorials			  			  		  	

			: Kristie for play-testing

====================================================================



* play information *



single player           : Yes

cooperative             : Nope

deathmatch              : Nope

demos replaced          : too clever for me

new graphics		: how do you do it?

new sounds		: I screamed a lot

new monsters/weapons	: what's wrong with ID's?



* construction *



base                    : new level from scratch but see notes below



editor used             : BSP v0.93



build time		: Not long, see notes



compile time		: qbsp 		=  10 mins

			  light -extra  =  10 mins

			  vis -level 4  =  30 mins



known bugs              : This level was not designed for speed.

			  It may run slow on lower spec machines.

			  Also, it was designed by a stick-in-the-mud

			  keyboard player who has not yet mastered

			  a mouse in Quake. You 'mouse magicians' may

			  find it a little too easy. If so, I can

			  only apologise: me and the kids like it!!



* how to *



Unzip all files into your Quake\id1\maps directory. Start Quake and

bring down the console. Type MAP FMB4, press Return. The level will

then load and away you go!



====================================================================



Other information:



total brushes		: 1750



total monsters		: 106 but don't forget the fishes.

			  Also, you can only get 100% if you find

			  three out four secrets. 



total secrets		: 4 scattered throughout the level;

			  all with a small reward, some with monsters!



wad used		: Quake101.wad



compile machine		: Mesh 133M Pentium, 32M RAM



====================================================================



There seems to be a shortage of good ol' Quake 1 levels now that

Quake 2 is out. I don't like Quake 2, I don't think it has half the

atmosphere that Quake 1 has. But the girls only play Q2 now so I have

pulled all of my prefab'd areas from the hard drive, put them into one

level, 'themed' the textures a little and put some villains in.



As this level is cobbled together from 'rooms' which were not used

in my other levels, the general theme doesn't quite work. But as

always, I enjoyed making it so I hope you enjoy playing it.



The level is built for keyboard players so 'mousers' might find some

parts too easy. However, some may find certain areas too hard. Just

remember to think how the monsters react - use them to fight each

other, and use their own size against themselves.



If anyone would like the whole MAP file, or the individual maps of the

various rooms - sewer, cavern/castle?, secret1, secret2, big hall etc.

contact me and I can e-mail to you. You are welcome to use them in

whole, or in part, in your own work. Alternatively, if you would like

me to make it more difficult, with more monsters, let me know.





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* legal stuff *



You may distribute the fmb4.bsp file as long as you include this text

file with it. You may not under any circumstances distribute these

or either file for financial gain or other reward without my express

written permission. Provided you ask in advance, I am unlikely to say

no. Give a man a break: give a dog a bone!

