5th April 1998

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title                   : For My Babies 3                  by Dad

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filename                : fmb3.bsp

version			: Just one

author                  : Mike Woodham

contact	                : e-mail: MikeWoodham@msn.com

homepage		: 

description             : small, single player only level

additional credits to   : -id- Software 

			: Deadmeat at www.bsphq.com for the tutorials			  			  		  	

			: Kristie for play-testing

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* play information *



single player           : Yes

cooperative             : Nope

deathmatch              : Nope

demos replaced          : too clever for me

new graphics		: how do you do it?

new sounds		: I screamed a lot

new monsters/weapons	: what's wrong with ID's?



* construction *



base                    : new level from scratch



editor used             : BSP v0.77



build time		: Bloody ages! Again! Don't you just hate it

			  when people say things like " a weekend"

			  or "20 hours" in this section?



compile time		: qbsp 		=  10 mins

			  light -extra  =  11 mins

			  vis -level 4  =  90 mins



known bugs              : This level was not designed for speed.

			  It may run slow on lower spec machines.

			  Also, it was designed by a stick-in-the-mud

			  keyboard player who has not yet mastered

			  a mouse in Quake. You 'mouse magicians' may

			  find Hard a little too easy. If so, I can

			  only apologise: me and the kids like it!!



* how to *



Unzip all files into your Quake\id1\maps directory. Start Quake and

bring down the console. Type MAP FMB3_ST and you will go to the

start level allowing you to choose Easy or Hard. The main level will

then load and away you go!



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Other information:



total brushes		: 1650



total monsters		: 64 on easy, 112 on hard 



total secrets		: 5 scattered throughout the level;

			  none too difficult, all with a small reward



wad used		: Quake101.wad



compile machine		: Mesh 133M Pentium, 32M RAM



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There seems to be a shortage of good ol' Quake 1 levels now that

Quake 2 is out. I don't like Quake 2, I don't think it has half the

atmosphere that Quake 1 has: it's too "samey". Mind you, only you

can judge whether or not I have managed to provide any 'atmosphere'

with this level.



Why don't you let me know? But look, I don't want to argue Quake 1

versus Quake 2. It's just an opinion. I'm sure once we start seeing

new skins and get away from the techno-style monsters everything will

be just fine:-)



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* legal stuff *



You may distribute the fmb3.bsp file as long as you include this text

file with it. You may not under any circumstances distribute these

or either file for financial gain or other reward without my express

written permission. Provided you ask in advance, I am unlikely to say

no. Give a man a break: give a dog a bone!

