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INFORMATION - MAP REQUIRES REGISTERED QUAKE V1.01 OR HIGHER

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Title                   : Fearless Dissension, Chapter I

Filename                : Fdissens.bsp

Author                  : G.Pietz (Laernu of 3o3 Productions)

Email Address           : laernu@bigfoot.com



Description             : Fearless Dissension



         Chapter I : Fearless Dissension



         In a long and hard war the kingdom of your royality

         has been destroyed. You felt the thirst of revenge.

         So you started to find the one who was responsible

         for this massacre. 



	 After four days and nights you found the arenal of 

         your opponent.



         It was a dark and tight woodland. You stepped into

         it. Overall you found carcasses and dead bodies.

         This look remembered you to your own province and 

         you was sure to be on the right way.



         The deeper you got into the woodland the darker and 

         closer it became. Suddenly you heard a screem but it 

         wasn't able for you to locate it. Then you heard 

         steps behind yourself but there was nothing to see.



         All this dreadfull impressions and sounds made you

         become more and more anxiety.



         You walked faster after hearing again steps behind you.

         The steps was getting closer now. You begun to run 

         through the forest. You looked backward and you saw 

         some dark knights following you. They wanted to punish

         cause they raised their long iron sword. You encountered 

         30 knights getting closer to you but in your riffle were 

         only 25 bullets left in.

         

         As you appeared to a clearing you heard a silent whisper

         from the right. You decided to follow it. The whispering

         was getting louder. Suddenly you felt into a dark hole

         at the ground.



         You felt in a faint. After your awakening you found

         yourself in a big hall with some monsters.



         Now you had to find the exit and beat all this scary

         monsters. You wanted to escape but there was no

         way to.



         You had to prove yourself now.







Credits to   : Yahn W. Bernier - for coding such a brillant BSP Editor

                                 Thx for it Yahn and keep up this good

                                 work. 

               Id Software - for the great game

                             actually I think they released not only a

                             games. They released a powerfull engine.

            

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* Play Information *



Level Name              : Fearless Dissension

Single Player           : Yes

Cooperative 2-4 Player  : No.

Deathmatch 1-5 Players  : No.

Difficulty Settings     : Yes.

VIS-Level               : 4

Anything else           : This is the first Quake level I've done.

                          I know there are some bugs still left in

                          but I think it's still playable.

                          I've vised this level with level 4 to

                          speed up the gameplaying even on not so

                          fast systems.

                          The complete calculation of this level

                          took 9 hours. 

			 



* Maps in this series *





level 1  : Fearless Dissension

Map name : fdissens



* Construction *



Base            : New level

Build Time      : About 70 hours.

Editor(s) used  : BSP v0.82 beta

                  WQBSP v1.61 by Ken Alverson

                  LIGHT by Id Software

                  RVIS by Antony Suter



Platform used   : Cyrix 6x86 150MhZ with 32 MB RAM

                  running Win95 B-Release and registered Quake v1.09

                  (WinQUAKE)

Known Bugs      : Sometimes the secret - trigger fails;

                  the platform in the upper region move into the ground;

                  a wall in the upper region is to long and so there

                  is no real corner;

                  when loading the map file under Quake v1.06 the 

                  console reports that three walkmonsters stucks in

                  a wall. I have not found stucked monsters during

                  playing the level on skill 1;

                  





* Legal Stuff *



Distribution of this level is wanted. Give it to yours friends

and your parents. If you want to include this here in any

compilation please only inform me about it. You always has to

include my text files and give me credits.







* Other notes *





Please give feedback about this level to me. 





To load this map, you should do the following:

- Put the .bsp files in your /quake/id1/maps/ subdirectory. 

- From the DOS prompt, type: 'quake +map fdissens'

- OR in Quake at the console type: 'map fdissens'

  

   Ed -- If the level is to easy for you enter at the Quake another

         skill ['skill 2','skill 3'] and reload the map.

  

         







