
                                   .x.. ~ Freaky base ~ ..x.
  

 
===============================================================================================
Title                   : Freaky base
Filename                : fbase.zip
Author                  : Rui Neto(Portugal)
Homepage                : http://trinca.quaddicted.com
Email Address           : trinquinha@gmail.com
Menssenger and Gtalk    : trinquinha@gmail.com
Description             : Quake id1 file
Date                    : 15-05-2008
===============================================================================================

* Play Information *

===============================================================================================

Single Player           : Yes
Cooperative             : Yey 2 starts
Deathmatch              : no
Difficulty Settings     : Yes, easy, normal, hard and nightmare supported
New Sounds              : no
New Graphics            : Yes, lots of biff and than textures
New Models              : No
New Music               : No
Demos Replaced          : No

===============================================================================================

* Construction *

===============================================================================================

Base                    : New level from scratch
Editor(s) used          : Quark
map format              : Valve 220
Known Bugs              : dont know, but it might have some
Build Time              : start this one in 2006... and was more then 1 year stopped.

Texture Wad used        : biff and than and some i dont even know where they come from
                        : http://than.quaddicted.com | http://biff.quaddicted.com                                 

Compile machine         : P4 2.8 512 ram
QBSP Time               : see below
Light Time              : see below
VIS Time                : see below

===============================================================================================

* How to Use *

===============================================================================================

Put the .bsp file into your quake\id1\maps\ directory (folder)
(single, multi-player)

skill 0 = 145 monsters
skill 1 = 190 monsters
skill 2 = 210 monsters

"map fbase"  (no quotes).
and hit "Enter"

===============================================================================================

* story *

===============================================================================================

You were fucking with the daughter of the commander in your base, you were so exited that
you didnt saw is daddy coming and he caught you guys making it, after some slaps and punches
you became a forced volunteer to be the one to sneak in the freaky base and cause maximum 
panic on theres base.

If you survive the commander will forgive you, if not... 

REST IN PEACES!!!

Good luck, and next time keep your pants up ;)


===============================================================================================

* special thks to *

===============================================================================================


JPL -> for being a good friend!
Seilwolf -> for beta testing
neg|ke   -> for some advices
gibbie   -> for saying me, dont release it
(i dont care if map sucks, it will not go to recycle Ive lost to many hours on it)
aguirRe -> for his great tools

ID software for best game ever!


===============================================================================================

* Informacion * 
 
this was suppose to be for Quoth2 pack but i waited to long and quit.

===============================================================================================

* Other levels from me *

===============================================================================================

trincasp1 - Escape (small castle map)
trincasp2 - forgotten tomb (Medium medieval map)
trincasp3 - Underground Base (large base map with new progs.dat)
tcoa - The city of Angels (medium medieval village)
768_trinca - the tower of knowledge (small medieval map with Knave textures)
tmqe06_trinca - Happy birthday (map for quake birthday 10 anniversary medieval stile)
wbase - Wicked base (large base map)
airfall - Airfall (Space map is a small and fun, i think...)
trdmm4 - boxy arena map
sm109_trinca - Ever saw better crap than this? (worse speedmap ever)
sm110_trinca - Hey maybe someday i will make a good map (second worse speedmap ever)
sm111_trinca - Metal Rave (much better map)
sm112_trinca - Nuclear Facility (noob map but i worked a lot on it)
sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didnt use it wel)
sm117_trinca - Ogre Massacre (small medieval map is kind of fun only with ogres)
sm119_trinca - Copy paste copy paste (Quad blast map)
sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers)
sm120_trinca2 - not much time this week im bored (crappie boxy map)
sm123_trinca - DopeAtlantida ( underwater castle not bad the map)
sm131_trinca - Fucking wicked train stacion ( basic map with a small train station and a train)
sm134_trinca - Runecore (Medieval map with hordes and quad blast)
sm137_trinca - tricky way (knave textures map pretty small and fun)
sm138_trinca - underground prison (theme was tanks, had few time and only underground part rocks)
fbase - freaky base (Medium base map)

tchak - the tomb of chak toh ichak ( Under construction )

Pics: http://trinca.quaddicted.com/temp/joequake075.jpg
      http://trinca.quaddicted.com/temp/joequake076.jpg



(http://trinca.quaddicted.com/maps.html) for then!


===============================================================================================

*Compilacion details*

===============================================================================================

TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: maps/fbase.map
Outputfile: maps/fbase.bsp
------ LoadMapFile ------
Title: "freaky base by trinca "
 42926 faces
  7193 brushes
  1652 entities
   169 miptex
 26707 texinfo

------ FinishBSPFile ------
WriteBSPFile: maps/fbase.bsp
  7448 planes       148960
 29877 vertexes     358524
 10594 nodes        254256
 26707 texinfo     1068280
 23263 faces        465260
 16790 clipnodes    134320
  5124 leafs        143472
 29944 marksurfaces  59888
108878 surfedges    435512
 54683 edges        218732
   200 textures    1803664
       lightdata         0
       visdata           0
       entdata      138529

Elapsed time : 2:19


===============================================================================================

----- Light 1.42 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Fade Gate 1 set
Enhanced Texture Positioning enabled
Angle sensitivity 0.7 set
Additive minlight enabled
File: maps/fbase.bsp
Using minlight value 20 from worldspawn
Shadow sensitivity 0.4 set
1652 entities read, 1023 are lights, 23263 faces, 10.0G casts
WARNING: Entity func_door has unmatched target 'lightning'
WARNING: Entity func_door has unmatched target 'lightning'
2 switchable light styles

lightdatasize: 685 kb

Elapsed time : 24:42

===============================================================================================

---- Vis 2.30 ---- Modified by Bengt Jardrup

File: maps/fbase.bsp
 4428 portalleafs
12626 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 229
max leafs visible: 620 near (-1088 -1040 288)
c_chains: 123821560
visdatasize: 280 kb compressed from 2395 kb

Elapsed time : 43:53
State   time :  0:06

===============================================================================================

					    Trinca  
                                             2008

              @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
              @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
              @@@@                                                         @@@@
              @@@@  Quake is a registered trademark of id Software, Inc.  @@@@
              @@@@                                                         @@@@
              @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
              @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@



  
                                      @                @
                                    @@                  @@
                                   @@                    @@
                                 @@@                      @@@
                               @@@@                        @@@@
                              @@@@                          @@@@
                             @@@@@                          @@@@@
                            @@@@@@                          @@@@@@
                           @@@@@@@                          @@@@@@@
                           @@@@@@@                          @@@@@@@
                           @@@@@@@         @@@@@@@@         @@@@@@@
                            @@@@@@@       @@@@@@@@@@       @@@@@@@
                             @@@@@@@         @@@@         @@@@@@@
                              @@@@@@@        @@@@        @@@@@@@
                               @@@@@@@@      @@@@      @@@@@@@@
                                  @@@@@@@@@@@@@@@@@@@@@@@@@@
                                    @@@@@@@@@@@@@@@@@@@@@@
                                        @@@@@@@@@@@@@@
                                             @@@@
                                             @@@@
                                             @@@@
                                             @@@@
                                             @@@@
                                              @@
                                              @@
                                                                                


                 
                        
