===========================================================================

Title                   : Electric Sheep

Filename                : elcshp.bsp, elcshp1.bsp, elcshp2.bsp

Date Finished           : 7th of November, 1996

Author                  : David Jewsbury

Email Address           : jewsbury@netspace.net.au

Other Files By Author   : 

			Initial Horror, Twisted Thoughts, Vital Signs



			See my web page for Doom and Quake levels: 

			http://netspace.net.au/~jewsbury/wads/wads.html



Description             : A cyberpunk themed single player level for

			  Quake. This level's so massive I had to

			  split it up into 3 medium sized levels (sorry

			  about the file size).

			  There are 4 secrets - 2 of them easy to find,

			  but the other two are real killers

			  There are difficult settings, see below.



Extra commands:		: To start Quake with Electric Sheep in easy mode, type:

				quake +"skill 0;map elcshp"

			  Or for hard mode:

				quake +"skill 2;map elcshp"

			  Or for nightmare mode:

				quake +"skill 3;map elcshp"

			  For normal mode, load it up as with any other map.

			  Alternatively, you can just type in "skill n" at 

			  the console, and then load up the map.



Story			: The city's full decrepit dumps like this building.

			  Not many are so infested with the meaner types of

			  the local wild life, but the facade is very familiar.



			  This building is special. It is known over the whole 

			  city. Stories have been past around - all exaggerations

			  of course, but parts are believable, considering the high

			  boundary fences that suddenly appeared one day. The 

			  guards that patrol this military state avoid it like the 

			  plague ridden suburbs in the east. The surrounding citizens

			  laugh at their fear, boasting that if they had the

			  equipment, they would clear it out. Secretly they hate the

			  suggestion, and the periodic nightmares it creates.



			  As with most things, the situation eventually made 

			  itself known to the underground mobs. Sure enough, their 

			  political thinkers leaped on it, saw within the 

			  possibility of a great stunt, something that would spark 

			  excitement, be the final straw on the back of the 

			  camel of mass revolt.



			  They sent one civilian. A single person to attempt to

			  belittle the entire armed guard. "Get to the top," was

			  the only command. "Make it out alive. We shall show 

			  the people how weak the military really are!"



Additional Credits to   : id! - and the maker of WorldCraft

			  Jorge Goutas for testing

===========================================================================

* Type of file*



New level BSP for Quake



* Play Information *



Single Player           : Yes

Cooperative 2-16 Player : No

Deathmatch 2-16 Player  : No

Difficulty Settings     : Yes (see extra commands above)

New Sounds              : No

New Music               : No

New Graphics            : No

Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : WorldCraft

Known Bugs              : Occasional disappearing models in the big room. Oh well.

			  And, yes, vis -level 4 was run.

Build Time		: On my PP200 w/32mb, well...

				elcshp.bsp

			  bsp         : 74 secs

			  light -extra: 165 secs

			  vis -level 4: 1731 secs

				elcshp2.bsp

			  bsp         : 22 secs

			  light -extra: 101 secs

			  vis -level 4: 2239 secs

				elcshp3.bsp

			  bsp         : 74 secs

			  light -extra: 78 secs

			  vis -level 4: 1875 secs

				total

			  bsp         : 170 secs

			  light -extra: 344 secs

			  vis -level 4: 5845 secs (97 min, 25 secs)



* Copyright / Permissions *



Authors may use this level as a base to build additional

levels.  Email me if you want the MAP or RMF files.



You MAY distribute this BSP, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.



* Where to get this BSP *



FTP sites:

	Walnut Creek (ftp.cdrom.com), and mirrors.



Other: My web page-->

	http://netspace.net.au/~jewsbury/wads/wads.html



This text file and the level structure of included Quake BSP file are both Copyright (c) David Jewsbury, 1996

	

