01.07.2011

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Title                   : The Anomaly 2: Water
Filename                : digs06.bsp  
Author(s)               : Artyom "Digs" Glazkov
Site                    : http://digs.alfaspace.net/quake
Email Address           : digs@mail.ru

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* Play Information *

Game                    : Quake      
Level Name              : The Anomaly 2: Water

Single Player           : Yes
Cooperative 1-3  Player : Yes
Deathmatch 2-32 Player  : No
Difficulty Settings     : Yes
Monster Count           : 

New Textures            : Yes   
New Models              : No
New Sounds              : No
New Music               : No


* Construction *

Texture WAD used: Id and some other
Editors used    : NetRadiant 1.5.0, Wally, Paint.NET
Utils           : mapspl    http://digs.alfaspace.net/works/mapspl/doc


* Recommends *

r_wateralpha<1 (recommended r_wateralpha 0.3)

Engines:
  Recommended:
    RMQEngine (best)               http://kneedeepinthedoomed.wordpress.com/
    DirectQ                        http://directq.codeplex.com/

  Average:
    fitzQuake (with r_oldwater 0, r_waterquality 32, max_edicts 1500)  http://celephais.net/fitzquake/
    quakespasm (with r_oldwater 0, r_waterquality 32, max_edicts 1500) http://quakespasm.sourceforge.net/
    Darkplaces     http://icculus.org/twilight/darkplaces/
    ??? JoeQuake       http://joequake.runecentral.com/downloads.html
    
  Not recommended:
    software redner
    standart glquake


* Running digs06.bsp *

Place digs06.bsp in quake\id1\maps\
From your quake directory type: winquake +map digs06
or from console type: map digs06

* Other maps by author *

http://digs.alfaspace.net/quake/mm


* Credits *

Thanks to:
  id Software (http://idsoftware.com)
  Bengt Jardrup for his compile utils and engine (http://user.tninet.se/~xir870k)
  GtkRadiant & NetRadiant crews 

