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DTG 192348 MAR01


You walk along happily when you suddenly find a Gate To Hell (TM) that you find yourself compelled to enter.
God knows why.
Anyway, you want to enter it, but lots of badguys don't want you to. 
I dunno why they don't want you to enter, maybe you stink or something.
Well, you feel that you have to enter it, and so you start killing the badguys to get in.
Movie directors may buy this plot for their next film for approx $200000



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Title                   : Rabbit in my deadlights.
Filenames               : czg100b.bsp
			  czg100b.txt
Author                  : Christian Grawert (CZG)
Email Address           : grawert@online.no
Website			: http://www.planetquake.com/greyvoid/
Description             : Single Player Level for Quake.

Other levels by Author	: czg01 - The research facility.
			  czg02s1 - Sky palace 01.
			  czg04 - Numb nimbus.
			  czg07 - Insomnia.
Collaboration with Fat Controller : 
			  czg02 - Memento mori.
Also work as mapper for the Nehahra Project :
			  http://www.planetquake.com/nehahra/
			  neh1m5 - Industrial silence
			  neh1m6 - Locked-up anger
			  neh2m2 - Sacred trinity
			  czgnehc4 - Somewhere in Mexico (Cutscene map for non-interactive demo.)
			  czgnehc3 - Seal of Nehahra (Cutscene map for non-interactive demo.)
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* Play Information *

Single Player           : Yes
Coop starts		: No
Deathmatch              : No
Difficulty Settings     : No
Music Track		: Nothing in peculiar.
GLQuake Supported	: Yeah, sure...

* Construction *

Base                    : Scratch
Editor(s)               : WorldCraft , Paint Shop Pro 6 , Tex-Mex, Notepad.
Known Bugs              : No.
Build Time              : Maybe a week or so.
Texture Wad             : Dhell2 by David Ottvall (See disclaimer at bottom of this txt for details.)
Compile machine         : PII 350 MHz 64 Mb RAM
Compile tools:		: WQBSP , Tyrlite, VIS-ts , Hvis . (Available from fileplanet.com, Hvis.)
QBSP                    : A few secs.
HVis (level 4)          : A few secs + 2.
Tyrlite (extra)  	: A few secs.

Brushes                 : 97.
Entities		: Numerous.

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* Information *

This is my late entry for Aardappels 100 brush map contest.
The idea of the contest was to make a playable single player Quake map using 100 or less brushes and only custom textures.
For some reason, I started this map, but then never completed it for the deadline, and so ended up releasing it now, independent of the contest

Very hardcore fighting, but definately playable. In spirit of the original contest, this map is not betatested at all, so there may be things that 
some people will react to.

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* Installation *

Unzip czg100b.bsp to your Quake\id1\maps directory.
Run Quake as usual.
Bring down the console hitting tilde ( ~ ) and then type the following;
map czg100b
and hit enter.
Play in a dark room until dead.

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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.

 1999 Christian Grawert

QUAKE is a registered trademark of Idsoftware, Inc.


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Most textures in czg100b are original artwork
by David Ottvall and is the property of David Ottvall.

David Ottvall can be reached at:
davo@algonet.se

DavO's Web gallery:
http://www.algonet.se/~davo/

DavO's levels and textures:
http://www.algonet.se/~davo/levels/index.htm
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