Wednesday 22th December, 1999
===========================

Title                   : Tower of obscurity
Filename                : czg00.bsp
Author                  : Christian Grawert (CZG)
Email Address           : grawert@online.no
			  Please mail me about this level - I love feedback :)
Homepage		: None
Additional Credits to   : id software
			  Jim Lowell for Thred
			  Ken Alverson for WQbsp.
			  Neil White III for LightDLX

=================================================================


Other Levels by Author	: CZG01 - The research facility
			: CZG02 - Memento Mori (Completed by the Fat Controller - www.planetquake.com/fatty)
			: CZG04 - Numb Nimbus 
		Most of these levels can be found at TeamShambler Single player Quake level reviews:
		www.planetquake.com/teamshambler

* Play Information *

Single Player           : Yes (Barely)
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* .BSP info *

Base                    : New level from scratch
Editor(s) used          : Thred. R0CK!
Known Bugs              : Some would probably consider the whole level as a bug. More about that later.
Build Time              : 1.5 hours. Yes, it's true.
Texture Wad used        : Mywad.wad  (Included on the Aftershoch CD)
Compile machine         : Pentium II 350mhz
			  64mb RAM 
			  Matrox Millennium G200 AGP
			  Kickass sticker on the front
WQBSP Time              : 4 secs
Light (-extra) Time 	: 13 secs
VIS (-level 4) Time     : 51 secs

Brushes                 : 300 or something
Entities                : About 40
Textures		: 10-12

* Additional Information *

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type:

skill 2 			(or 0/1 if you're scared :)
map czg00

Yes people, it's nostalgia time! This is a remake of the very first PLAYABLE level
I ever made. Just like the original, I used Thred for this one. (I use Worldcraft normally)
Using Thred means a lot of things. You are totally unable to align textures, 
no textures are aligned on this level. You can't change the levels title, that is why it says
'Entering THREDLEVEL' when you start it, not 'Tower of obscurity'. Control of entities is horrendous,
that is why every entity is just randomly scattered along the way you go. You get no feeling 
of size whatsoever with Thred, that is why a lot of things seems out of scale.
The level takes 2 mins 30 seconds to go through. This is because this was the largest level
I could build on my old computer.
Have fun!  OR ELSE YOUR HAIR WILL FALL OFF!!!!!

love from
CZG



* Copyright *

Blah blah, who cares about this piece of shaite?