Map name		: And All That Could Have Been
File name		: could.zip
			  could.bsp
			  could.txt
Archive size		: 964 kb
Date completed		: August 27, 2003
Author			: Robert P. Gove Jr
Net Nickname		: R.P.G.
E-mail address		: rpg_6sp@hotmail.com
			  All comments are welcome
Home page		: http://rpg.spawnpoint.org
Description		: This is a medium-sized base-industrial map which
			  primarily uses Speedy's SpeedBz texture set.  The map
			  has been likened to "a high quality q2 custom
			  waste/base map" (at least, that's what Shambler says).

			  This map is dedicated to all that could have been, but
			  never was, and all that should have been, but never
			  will be.
Additional credits	: id Software, Speedy, metlslime, and Xatrix for the
			  textures.
Thank yous		: God, Mom, Dogfish, Jackson Tufts, Dan Smith, Speedy,
			  and all the testers.
Testers			: Shambler, Lun, Dietz, BlackPope, metlslime,
			  NotoriousRay
Previous works		: RPGSP1; RPG100B1; contributed to SM32; a few Q1
			  speedmaps; an old poor-quality Q2SP; an old
			  poor-quality Q3DM; and some really old Duke3D maps.
Plugs			: http://celephais.net/board/ -- Func_MsgBoard (QMap)


* Play Information *
Game			: Quake
Single player		: Yes
Cooperative		: Yes (three coop starts)
Deathmatch		: No
Difficulty settings	: Yes (75/92/105 monsters for easy/medium/hard skills)
New sounds		: No
New graphics		: Yes.  Textures by id Software, Speedy, metlslime,
			  Xatrix, and a few unknown sources.
New music		: No
CD track #		: 6
Demos replaced		: None


* Construction *

Base			: New level from scratch
Editor(s) used		: QERadiant and mapconv
Build time		: Seven weeks from start day until completion.  I took
			  a few days off in there, though.
Known bugs		: None

Compile utilities	: Map Converter 1.3.0 by Kristian Duske, TreeQBSP v1.87
			  Modified by Bengt Jardrup, Vis 2.19 Modified by Bengt
			  Jardrup, TyrLite 0.94 by Kevin Shanahan
Brushes			: 3524
Entities		: 1046


* HOW TO PLAY *

Place could.bsp in your X\quake\id1\maps\ folder (X represents the
parent directory and/or drive letter).  If you do not have one, make one.
Next, start Quake.  Once in the game press tilde (~) to bring down the
console, then type this:

skill x
map could

Then press enter.  It should load the map.
x = 0-3, 0 is easy, 1 is medium, 2 is hard, 3 is nightmare.



* TROUBLE RUNNING THE MAP *

This level probably requires extra RAM to play.  If it plays choppily or not at
all, try this (courtesy of TEAMShambler www.planetquake.com/teamshambler/):

Some levels are naturally slow due to excessive detail, or require large
amounts of RAM. To make the latter more playable in DOSQuake, add the
"-winmem xx" command to your shortcut, or these commands for a DOS prompt:

c:\>cd quake
c:\quake>quake -winmem xx

where "xx" is the amount of RAM required - most levels needing extra RAM need a
minimum of 12 meg, the more you can allocate the better. For GLQuake or
WinQuake this problem is less likely to occur, but if it does, add the
"-heapsize xx000" command to your shortcut, or these lines for a DOS prompt:

c:\>cd quake
c:\quake>glquake -heapsize xx000

where "xx000" is the amount of RAM required, measured in k, so to allocate
12 meg of RAM, use "-heapsize 12000".



* WHERE TO GET THIS LEVEL *

http://rpg.spawnpoint.org
Try a Google.com search for could.zip if my site is down.



* PLEASE NOTE *

Neither I or id Software are responsible for any damage these files may or
may not cause.  However, it is highly unlikely that any damage will be
caused as a direct result from these files.



* COPYRIGHT NOTICES and PERMISSIONS *

Copyright (C) 2003 Robert P. Gove Jr.
Textures copyright (C) their respective owners

This level is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This level is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this level; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA