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Title                   : The Katagean Redoubt
Filename                : cjhsp1.bsp
Author                  : Chris Houston, 'Simulacrum'
Email Address           : chrisjohnhouston@yahoo.co.uk
Homepage		: None
Description             : A Big underground castle, adorned with E1M3 type textures, and couple of customs
Other levels by Author  : ch1sp1 (Rather crap level I did way back in 2001)

Credits                 : Beta Testers: Bambuz, Bal, Asaki, Spirit, Czg and Biff.
			  Aguire: for his excellent Worldcraft 3.3 Quake hack, and his compiling programs.
			  #Terrafusion, and it's motley selection of genius and idiocy
			  Tea
			  Deuchars
			  Lemon Jelly, Bell Orchestre and Mogwai
			 			
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* Play Information *

Single Player           : Yes
Cooperative             : Yes! Be on the lookout for new ways through the level which open up as you progress. Also, have no
			  fear if you die in the arena, a new way will open so you can rejoin the fray...
Deathmatch              : no
Difficulty Settings     : Yes; Easy is easy, medium is hard, and hard is very. Nightmare should only be attempted 
			  by maniacs or coop players.
New Sounds              : No
New Graphics            : Just the sky and the teleport texture
New QuakeC Stuff        : No
Demos Replaced          : No
Transparent Water	: No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft, Photoshop, TexMex

Known Bugs              : None!
Construction Time       : A couple of weeks

Compile machine         : 1.6 Ghz Centrino, 1 Gig ram


QBSP Time               	: 27 seconds
Light Time (-soft and -extra4)  : 20 minutes, 35 seconds
VIS (-level 4) Time     	: 53 Minutes
Brushes                 	: 4761
Entities               	 	: 970
Faces                   	: 29031
Average leafs visible   	: 232

*Story*

YOU BIG SHOOTY MAN GOOD GOOD SHOOT NOW NO DIE FAILURE NOT OPTIONAL OP3N D00Rz L0lz



*Information*

Returning to Quake Editing, after a seven year absence? What prompted such madness?

Well, a desire to get a job in the games industry, specifically as an environmental artist 
spurred me back to good old Quake, to familiarize myself with the basics. I'd forgotten just how enjoyable 
it was mapping for the old girl, and using Worldcraft, despite its occasional perverse twists.

Most astonishing is how people are STILL mapping for Quake, and the scene STILL survives. Quite remarkable.

I'm pondering making a small episode with this as the first level. The episode will hopefully 
feature enhanced qc, altered weapons, new monsters,and --gasp-- a reasonable story. Watch this space.



* How to Use *

Extract the BSP to ID1/MAPS as per usual, and run it from the console a la MAP CJHSP1. 

If you find any problems, contact me via email at the address above.



* Copyright/Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.
All scenery in this level is fictitious. Any resemblance to any piece of architecture, 
existing or crumbled is purely incidental and of no importance to anyone but the pedant.
2008 Chris Houston
QUAKE is a registered trademark of Idsoftware, Inc.

*And finally...*

What's grey and can't climb trees?

Car park.