================================================================
Title                   : Cavern of Sin
Filename                : cavOsin.bsp  [yes, that's a o(o as in octopus), not a zero]
Author                  : JerkOff(Mike Daugherty)
Email Address           : ninbroke@mindspring.com
Description             : A Single Player level that i created.
Additional Credits to   : ID Software, for Quake
                          Ben Morris, for Worldcraft
			  Trent Reznor
================================================================

* Play Information *

Level Name              : Cavern of Sin
Single Player           : YES!
Cooperative 2-4 Player  : no
Deathmatch 1-4 Player   : no
Difficulty Settings     : Yes


Comments                : While I was making this level, I did a lot of experimental stuff and
			  as I knew would happen (this always happens to me) there were about 
			  50 or so duplicate planes when it came time to QBSP. So there was no 
			  .prt file and so obviously I couldn't VIS it. The pointfile was to large(2.4mb),
			  I guess, for my computer. So when you play this thing
			  you'll be able to see through some doors and secrets that you're not 
			  supposed to see. Oh well... If you think you know what the problem is
			  or want to help, just e-mail me and I'll send you the .map file or something.
			  
			  If I were you, I wouldn't put this on a CD right now....
* Construction *

Base            : built from scratch 
Build Time      : couple days
                  
                Qbsp-time   : 728.0 seconds
                Vis-time    : It didn't VIS unfortunately
                Light-time  : 504.0 seconds (-extra)
                On a Pentium 75 (i need a new computer) running win95 with 16 edo ram.

Editor(s) used  : Worldcraft
Known Bugs      : Yeah... The VIS thing and some of the monsters might be stupid:)

* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. 

* Where to get this MAP and my others *
Well, you have it now don't you?


copy the .bsp into a subdirectory of id1 called maps,
ie c:\quake\id1\maps
then run quake.
go into the console by pressing the key left of the 1 key, and type in
"map xxx"
the .bsp extension should not be typed in, and neither the inverted commas.





