1/8/97
================================================================
Title                   : Butcher Base	 
Filename                : Butcher.zip
Author                  : Chris Williams
Email Address           : chrizz@bellatlantic.net
Description             : The setting is a Quake base were people are being 
                          butchered. I never realy bought into the fantasy
                          part of playing computer games but there is a room
                          in this map that has people hanging from the walls
                          and blood is all over the place. There is a drain
                          that the blood is going down into also. I put a few
                          ogres in the room, some zombies and said what the 
                          hell, there is a whole lot of killing going on aro-
                          -und here. This map has a little of eveything in it. 
                          There is a lot of monsters and a lot of puzzles its 
                          not for the unpracticed.
                           

Additional Credits to   : The Makers of BSP Quake Editor and Tutorials.




             
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Not tested. Probely just get fraged coming through
                          the same info_player_start entity
Deathmatch              : Dito
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP
Known Bugs              : When Spawning the map Quake says some fields are wrong
                          but there not. A texture off here and there. They are the
                          hardest. There is a fish floating in a hallway. It doesn't
                          hurt gameplay. I am going to make that a trademark.
Build Time              : Lots of hours.

Texture Wad used        : Quake101.wad

Compile machine         : 133 with 48MB of ram
QBSP Time               : 754.0 Seconds
Light Time              : 234.0 Seconds 
VIS (-level 4) Time     : 407.0 Seconds

Brushes                 : 814	
Entities                : 422
Models                  : 65 or 85 can't remember.

* Other Info *

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

