=================================================================[04-Aug-2013]

Title                   : A Past and Future Secret

Author                  : Matthias Worch
			  - technical/visual tweaks by negke

Website                 : http://www.worch.com

Description             : Medium-sized medieval stronghold in the spirit of
			  Beyond Belief.

			  The map was started in 2008 in a sudden mode of
			  nostalgia with the intention of revisting and
			  creating a tribute to classic Quake using modern
			  tools and engines. Originally, the project had a
			  somewhat bigger scope, but for various reasons
			  development eventually came to a halt. A couple of
			  years later the map was touched up and released in
			  its current form.
  
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Installation and Playing

This map was designed to be played with the Beyond Belief mod, but it can also
be run in stock Quake. The only (slight) difference is the boss fight.

Copy bbelief2008.* into your Quake\id1\maps directory. Start the game either normally or running Beyond Belief as described in bbelief.doc. Then bring down the console by pressing the "~" or "^" key and type: map bbelief2008

To change the difficulty, type skill 0/1/2/3 before loading the map.

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Map Information:

Game			: Quake

Single player           : Yes

Cooperative             : Yes

Deathmatch              : No 

Difficulty settings     : Yes

CD track		: 5

Textures		: Stock textures from the Wizard and Medieval set

Known bugs		: Grey flashes in software engines -> increase
			  r_maxedges and r_maxsurfs to something very high
			  (10000 perhaps) before loading the level
		 
Tested with		: Fitzquake 0.85, Quakespasm 0.85.9, DirectQ 1.9.0,
			  DarkPlaces 2013-03-04, Winquake 1.09, Glquake 0.97

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Construction:

Editors/tools  		: BSP v.96, GtkRadiant 1.5
			  Txqbsp/Light (BJP), Wvis, Newskip

Construction time       : A couple of weeks

Brushes                 : 3322

Entities		: 1376

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Copyright/Permissions

A Past and Future Secret (c) 2009 Matthias Worch

The map source is included in the release. You may use it or parts of it for your own levels as long as your project remains strictly non-commercial and
you give full credit.

You may distribute this release in any electronic format provided you include
this text file unaltered in the original archive and keep it free of charge.

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