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Title                 : Wait And Bleed
Filename              : zmdm1.bsp
Author                : Zamolxis
Email Address         : zamolxis_thegod@yahoo.com

Description           : My first map, it's really small,designed for 1on1 play
			It has a really simple layout - a courtyard, a temple and two corridors.

Additional Credits to : Id Software for the great game called Quake
			Ben Morris for Worldcraft
			Mr. Elusive for the Omicron Bots
			Sten "ztn" Uusvali,Dennis "headshot" Kaltwasser and Van "Mr Fribbles"
			Ricketts for the greatest deathmatch maps ever.
			The great rock bands like Metallica,Marilyn Manson,Coal Chamber,Slipknot,
			Orgy,Korn,Static-X,Deftones,Nine Inch Nails,System of a Down...
			The betatesting crew - Moskitto,Aquashark and Brainwave.

Other		      : This is my first Quake map.It's designed for a 1on1 duel - it's pretty
			good for a fast game.The arhitecture is really simple,the layout it's 
			really stupid but what the hell - there are worse maps on the Internet 
			than this one - at least I tried and because I've worked so hard to 
			finish it I would appreciate If you could send me an e-mail and tell me 
			what do you think about it.

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Play information
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Single Player         : there are some zombies in the courtyard but they are crucified,so...
Cooperative           : no
Deathmatch            : designed for 1on1,3 players max.It's gonna be really hard for the 3rd 
			player to get the RL so play with deathmatch 3 rules
Difficulty Settings   : no
New Graphics          : yes,a sky texture that I got from a map by Mr. Fribbles,the texture was
		        made by Tigger-oN (I never liked the sky in Quake but this texture really
			rules,the clouds are smooth and the color is just great)

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Construction
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Base                  : New level from scratch (inspired by Q3DM1 - Quake III Arena Test)
Editor used           : WorldCraft 1.6
Construction time     : I made this map in less then one day but it took me almost two days to
			fix a lot of small bugs that probably no one would noticed.
Known bugs            : I had a problem with the intermission camera view (with the angle and 
			stuff) so I had to make the map without an intermission camera.
			Initially the map had more round surfaces but because of some texture
			misalignment,especially on the ceiling of the corridors I had do make the 
			map with less round surfaces.

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Copyright
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Authors may NOT use this level as a base to build additional levels.
You may modify the level for your OWN PERSONAL USE only.
Do not distribute any modified versions of this level.

You are not allowed to commercially exploit this level, i.e. put it on 
a CD or any other electronic format that is sold for money, without my 
explicit permission.

You MAY distribute this BSP through any electronic network, provided
you include this text file and leave the archive intact.
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