================================================================

Title                   : The Well of Wishes

Filename                : wishes.zip 

Author                  : Rick Lipsey

Email Address           : rick100974@aol.com

Description             : Quake .bsp file

================================================================



* Play Information *



Single Player           : Yeah, finally.

Cooperative             : No

Deathmatch              : Yes, 10 starts, I think (I've lost count)

Difficulty Settings     : Yes, easy, normal,and hard supported

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : WorldCraft v.1.5 (registered)

Known Bugs              : None.

Build Time              : I've been working on this thing for too long.



Texture Wad used        : Textures.wad (extracted from Quake by WorldCraft)



Compile machine         : Micron PentiumPro 200, 32 megs RAM

QBSP Time               : less than 100 seconds

Light (-extra) Time     : a little over 500 seconds

VIS (level 4) Time      : a little over 500 seconds



All my levels have been compiled using:

Transparent water QBSP with Hipnotic extensions

MultiWAD version 1.65 by Ken Alverson

based on original code by John Carmack



* How to Use *



Put the .bsp file into your id1\maps\ directory (folder)

(create it if you don't have it yet),

Start up a new Quake or GLQuake game in the mode you want to play.

(single, multi-player, reaperbot, etc)

drop down the console (~ key) and type

"skill x" (no quotes) with x being 0, 1, or 2 (easy, normal, or hard)

and hit "Enter"

"map wishes"  (no quotes).

and hit "Enter"





* Other Info *



This was originally a pretty good Deathmatch level for Quake.

I worked long and hard to turn it into a good single-player level.

There have been many changes, additions and improvements

made since that version. It's probably about twice as big and

takes about four or five times longer to compile.

It's still a fun Deathmatch level and plays great with ReaperBots.

I play-tested Deathmatch with reaperbots on a Pentium 100

and didn't notice any significant slowdowns.

I think I got rid of all the spots where r_speeds exceeded 500

(middle number) and there are very few where it goes over 450.

Most areas are much lower than 400. 



You can get the Pentagram, but it's pretty useless in single-player.



The spike shooters were added mainly because reaperbots would

get hung up on the edge of the Well and were too good at using

the teleports. They don't really affect single-player too much.

Occasionally they cause packet overflow, don't worry about it.



The moving rafts don't seem to slow things down much at all.

ReaperBots seem to suicide in the slime a lot,

going after backpacks, I guess.



Check out my other stuff at http://members.aol.com/rick100974/main.htm



Polygon ][ for Quake got the TLKA rating from crash's SPQ Page, 

a 93 rating from Talon's Strike, and a Killer Map Award.



I'd appreciate any comments, so let me know what you think.

e-mail: rick100974@aol.com

Don't forget to read the fine print at the bottom.



***********************************************************

To build this version, I ran a batch file with -level 4 Vis,

light -extra, etc.

Here's the output from Worldcraft's Process Window

from a slightly earlier build.

The map was called wishes3 at that time.

***********************************************************



* Executing QBSP...



Transparent water QBSP with Hipnotic extensions

MultiWAD version 1.65

by Ken Alverson based on original code by John Carmack



outputfile: c:\worldcraft\wishes3.bsp

--- LoadMapFile ---

c:\worldcraft\wishes3.map

 1069 brushes

  585 entities

   63 miptex

  239 texinfo

building hulls sequentially...

--- Brush_LoadEntity ---

932 brushes read

---- CSGFaces ----

 5995 brushfaces

20949 csgfaces

 3727 mergedfaces

----- SolidBSP -----

 5578 split nodes

 2842 solid leafs

 2737 empty leafs

    0 water leafs

 9542 leaffaces

 8685 nodefaces

----- portalize ----

----- FillOutside ----

2226 outleafs

----- SolidBSP -----

 3375 split nodes

 2050 solid leafs

 1326 empty leafs

    0 water leafs

 7171 leaffaces

 6416 nodefaces

---- MergeAll ----

4046 mergefaces

writing c:\worldcraft\wishes3.prt

MODEL: *1

MODEL: *2

MODEL: *3

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--- FinishBSPFile ---

WriteBSPFile: c:\worldcraft\wishes3.bsp

added 8 texture frames

 1696 planes        33920

 7597 vertexes      91164

 2873 nodes         68952

  239 texinfo        9560

 5757 faces        115140

 6769 clipnodes     54152

 1692 leafs         47376

 7409 marksurfaces  14818

27781 surfedges     55562

14048 edges         56192

   71 textures     415888

      lightdata         0

      visdata           0

      entdata       49745

 93.0 seconds elapsed



* Executing LIGHT...



----- LightFaces ----

extra sampling enabled

585 entities read

lightdatasize: 171864

0 switchable light styles

530.0 seconds elapsed



* Executing VIS...



---- vis ----

1093 portalleafs

2919 numportals

average leafs visible: 106

c_chains: 3039455

visdatasize:47052  compressed from 149741

518.0 seconds elapsed



************* Copyright / Permissions ********************



Level/Episode/TC/Game Designers and Compilation Editors

can e-mail me for the .map file in order to use this level

as is, as a base to build upon, 

or as part of an episode or TC,

or whatever.

I will expect credit, however.



**********************************************************

* You are NOT allowed to commercially exploit this level.*

* Do NOT put it on a CD or distribute it in any          * 

* other format that is sold for money                    *

* without my explicit written permission!                *

* (This does not include any normal fees associated with *

* access to an online/network service.)                  *

**********************************************************

However, you MAY distribute this .BSP by way of the .zip file

provided you leave the archive (.zip) intact, and don't charge

any money for it.

