
                                                  .x.. Wicked . Base ..x.
  

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           $$      Title                   : Wicked Base                                                     $$
           $$      Filename                : wbase.zip                                                       $$
           $$      Author                  : Rui Neto(Portugal)                                              $$
           $$      Homepage                : http://trinca.quaddicted.com | http://trinca.planetaclix.pt     $$
           $$      Email Address           : trinquinha@gmail.com                                            $$
           $$      Description             : Quake single player map                                         $$
           $$      Date                    : 21-12-2006(Construcion) - release in 18-09-2007                 $$
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===========================================================================================================================

* Play Information *

===========================================================================================================================

Single Player           : Yes
Cooperative             : Yey 3 starts
Deathmatch              : no
Difficulty Settings     : Yes, easy, normal,hard and nightmare supported
New Sounds              : no
New Graphics            : no
New Models              : no
New Music               : No
Demos Replaced          : No

===========================================================================================================================

* Construction *

===========================================================================================================================

Base                    : New level from scratch
Editor(s) used          : Quark 6.5 alpha
map format              : Valve 220
Known Bugs              : dont know, you found out and then stfu! :)
Build Time              : About tree month, and more almost 1 year of wait for Quoth2...
that i quit and remake the map for id1.

Texture Wad used        : Is a mix of Idbase, than and biff base wads
                        : http://biff.leveldesign.org
                        : http://than.leveldesign.org
                                    

Compile machine         : P4 2.8 512 ram (computer of work at lunch time...) 
QBSP Time               : see below
Light Time              : see below
VIS Time                : see below


===========================================================================================================================

* How to Play *

===========================================================================================================================

Put the .bsp file into your quake\id1\maps\ directory (folder)
(single, multi-player)

skill 0 = 200 monsters
skill 1 = 230 monsters
skill 2 = 250 monsters

"map wbase"  (no quotes)
and hit "Enter"

===========================================================================================================================

* story *

===========================================================================================================================


kill, kill, kill, try no to die! kill, kill, kill

eeeerrr serious now... ok, you were drop in enemy territory, the UAC Base and the only way to escape is to go the mountains, to do that you must sneak into the base, and get the elevator out! of course all the UAC troops are ready to hunt you down, but since you are a special Commando you will survive and escape to your lovely country again and give the coordinates to the missiles destroy this evil enemy base!


good luck mate!

===========================================================================================================================

* special thks to *

===========================================================================================================================

This comunity for keep playing this great game...

JPL -> for beta testing and for being always helpful is the enormous help he
gave me since i start mapping ;).

NahkahiiR -> beta testing
Bambuz -> beta testing
sielwolf -> beta testing
ORL -> for beta testing

aguirRe -> for his tools

ID software for best game ever!

===========================================================================================================================

* Informacion *

===========================================================================================================================

This map was supposed to be for the Base pack, and release in December 2006... 
me and JPL were the only ones that finish the map in time.
then we wait for others guys to finish they maps... then wait and wait and wait... 
and know i quit and remake the map for ID1 and is going to be release now! in terms 
of quality is much poor then my 768_trinca and tcoa maps... because is older then 
those releases... i learn a lot since this map, my mapping quality is much better 
now so i dont think is will get a good feedback... since i improve much more then 
this. 
But changing this map for me i think is a waste of time i must move forward and 
make more maps hope you guys like it, hi enjoy a lot making it.

P.S--> I dont hate nobody for those delays in Base Pack :p people have they owns lives... 
so, long live to Quake and hope you guys keep mapping. :p

===========================================================================================================================

* Other levels from me *

===========================================================================================================================

trincasp1 - Escape (small castle map)
trincasp2 - forgotten tomb (Medium mediaval map)
trincasp3 - Underground Base (large base map with new progs.dat)
tcoa - The city of Angels (medium mediaval vilage)
768_trinca - the tower of knowledge (small mediaval map with Knave textures)
tmqe06_trinca - Happy birthday (map for quake birthday 10 aniversary mediaval stile)
wbase - Wicked base (large base map)
airfall - Airfall (Space map is king of fun i think)
trdmm4 - boxy arena map
sm109_trinca - Ever saw better crap than this? (worse speedmap ever)
sm110_trinca - Hey maby someday i will make a good map (second worse speedmap ever)
sm111_trinca - Metal Rave (much better map)
sm112_trinca - Nuclear Facility (noob map but i worked a lot on it)
sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didnt use it wel)
sm117_trinca - Ogre Massacre (small mediaval map is kind of fun only with ogres)
sm119_trinca - Copy paste copy paste (Quad blast map)
sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers)
sm120_trinca2 - not much time this week im bored (crapy boxy map)
sm123_trinca - DopeAtlantida ( underwater castle not bad the map)
sm131_trinca - Fucking wicked train stacion ( basic map with a small train stacion and a train)
sm134_trinca - Runecore (Mediaval map with hordes and quad blast)

fbase ( Under contrucion ) (map for Quoth2 pack)
trdm1 ( Under Contrucion ) (dm base map)


(http://trinca.quaddicted.com/maps.html) for then!

===========================================================================================================================

* Compilacion details *

===========================================================================================================================

TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: maps/wbase.map
Outputfile: maps/wbase.bsp
------ LoadMapFile ------
Title: "wicked base by  trinca "
 31823 faces
  5340 brushes
  1311 entities
   240 miptex
 19521 texinfo
Added 38 texture frames

------ FinishBSPFile ------
WriteBSPFile: maps/wbase.bsp
  5373 planes       107460
 25780 vertexes     309360
  8963 nodes        215112
 19521 texinfo      780840
 19503 faces        390060
 18509 clipnodes    148072
  5146 leafs        144088
 24308 marksurfaces  48616
 91980 surfedges    367920
 46743 edges        186972
   278 textures    2821656
       lightdata         0
       visdata           0
       entdata      103269

Elapsed time : 1:19

Peak memory used : 27.0 MB


===========================================================================================================================

----- Light 1.42 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Fade Gate 1 set
Angle sensitivity 0.7 set
Additive minlight enabled
File: maps/wbase.bsp
Using minlight value 20 from worldspawn
1311 entities read, 558 are lights, 19441 faces, 4.8G casts
WARNING: Entity func_door has unmatched target 'lightning'
WARNING: Entity func_door has unmatched target 'lightning'

lightdatasize: 589 kb

Elapsed time :  1:39


===========================================================================================================================

---- Vis 2.30 ---- Modified by Bengt Jardrup

File: maps/wbase.bsp
 3593 portalleafs
11482 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 289
max leafs visible: 1000 near (864 208 720)
c_chains: 237976788
visdatasize: 259 kb compressed from 1578 kb

Elapsed time : 1h 26m
State   time :  0:09

===========================================================================================================================



					                           Trinca  
                                                          2007
                                                                               
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P.S. --> txt was written in WordPad