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Title                   : Waterworks v3.1 (1.1)

Date                    : 9/10/97

Filename                : watrwrks.bsp

Author                  : Erik Robson

Email Address           : fiction@pressroom.com

Home Page               : http://www.pressroom.com/~fiction



Description             : UPDATE: This build fixes a couple of minor bugs in

			     Waterworks.  If you're trying to figure out which

			     file to download, USE THIS ONE.  Thanks.

			     NOTE TO JOOST:  If at all possible, please delete

			     the old, outdated watrwrks.zip... thanks.



			      This is the third complete rewrite of my first single

			      player map... does that make it my first or my third?

			      Really, you can keep perfecting a map forever but noone

			      would ever see it.  This one seemed inherently limited

			      while I was working because I was still learning a lot

			      of the basics in the beginning.  I've started a new one

			      based on Custents that is already 100% better, and

			      I really want to focus on that now.



Additional Credits to   : The good folks at ID

			      Armin Rigo and Derrick McKay of Quark

			      Paul for his good eye



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* Play Information *



Single Player           : 99.9%

Cooperative             : 0%

Deathmatch              : 0.1%

Difficulty Settings     : Yes

New Sounds              : No

New Graphics            : Yes.  A few new textures where the map demanded them.

New Music               : No

Demos Replaced          : No



* Construction *



Base                    : New level from scratch

Editor(s) used          : Quark, WQBSP, RVIS, AARGHLITE, Photoshop, Debabelizer

Known Bugs              : I think there are a few extra monsters hiding somewhere, because

			      I tend to get an incorrect killed/max ratio.  Ignore it.  These

			      are not the stats you're looking for.

Build Time              : ~40 hrs, half of which spent riding that little pointfile rollercoaster



Texture Wad used        : All of em



Compile machine         : Pent 233 w/80 mb ram

QBSP Time               : ~10 min

Light Time (extra)      : ~15 min

VIS Time (level 4)      : 4.5 hrs





* Other Info *



The story:  Scragg infestation in the sewer system.  You've been contracted by the

Sewage Safety Association to break into an abandoned section of the system and investigate

reports that sewage workers are *breeding* scraggs...  



...okay, just shoot everything you see.





* Copyright / Permissions *



This level may be distubuted freely around the Internet providing

this file remains attached. This level can not be included in a 

cd/diskette compilation or any commercial product intended for public

sale without written permission from the author.





