
*****************************************************************
*								*
*			LET'S COMBAT!				*
*								*
*	A Deathmatch Tour Through 7 Incongrous Levels		*
*								*
*****************************************************************


================================================================
Title                   : Van
Filename                : VAN.BSP
Author                  : Wayne "The Saint" Peeples
Current E-mail Address  : wayne@pcbest.com

Release date            : February 14, 1999                          
Additional Credits to   : ID Software, for Quake,
                          Armin Rigo, for creating such a cool
			  map-editor

Info                    : #2 of a 9-Level Set entitled "Let's Combat!"

================================================================

* Play Information *

Level Name              : Van
Single Player           : Yes
Cooperative 2-4 Player  : Yes
Deathmatch 2-8 Player	: Yes
Difficulty Settings     : None

* Construction *

Base                 	: New level from scratch.

Build Time              : 3 days in my spare time.

Comments		: This level was a Christmas present for my 11-year-old
			  nephew Van Peeples. The "VAN" in the level is hollow. 
			  The most noteworthy feature is the hot-air balloon.
			  (It flies and may be ridden.) Look for secrets that are
			  not obvious. I like to open doors with hidden levers 
			  made from the same surrounding texture. Why should 
			  anyone label a "secret" switch? If something is shaped
			  "funny", shoot it or hit it.
			  The rocket launchers were deliberately left out. I did
			  not want it to be too easy to kill the guy in the balloon.
			  You can always bring one with you from the previous level.

How to use this file    : Copy VAN.BSP into your \quake\id1\maps directory,
			  start quake from the DOS-prompt with the following:

                          quake +map van

			  OR

			  start quake, select skill level and bring down the
                          console, and type "map van" (without the quotes).

Editors used       	: Quark v.52 

Known Bugs          	: None
                       

================================================================

Levels 1 through 9:

	combat.bsp
	van.bsp
	canal.bsp
	2castles.bsp
	apex.bsp
	rampant.bsp
	orhard.bsp
	capitol.bsp
	egypt.bsp

These levels are designed to be a little bit "different" from the
average Quake level, both in appearance and playability. No new 
sounds or textures were added, but there are other changes. Most
EXIT buttons must be fired upon to open a door elsewhere in the 
map that leads to the actual exit. Some secret area are triggered
by shooting or axing a rectangular outcropping of the same texture.
(If it juts out, hit or shoot it.)

There is no real continuity. Each map is a different setting. The
purpose is to provide a refreshing change of pace for an evening
of deathmatch play.

Each map exits to the next one in the series. Read the individual text files
for more information. 

================================================================


* Legal Stuff *

This .BSP file may be distributed for free over the Internet, providing
that this .TXT file is distributed with it as is. You may NOT use this
.BSP file on a CD or profit from it commercially without the written
permission of the author.
