                  I N F O R M A T I O N 

Title                  : Uzuldaroum

Date of release        : 6 March 2003

Files                  : uzul.bsp - map 
                         uzul.dem - intro demo
                         uzul.txt - this file
                         uzul.ent - omicron bot route

Author                 : Vondur [Dmitry Svetlichny]

Email address          : von@vondur.net

Homepage               : Vondur's War Supply
                         http://vondur.net

Description            : Quake 1 Deathmatch Environment

Other maps by author   : Q1dm - dokkur1-5, ferrum, zed, hook, zed2, lilith, aghast
                         Q1sp - solfall, koohoo, nehahra project: neh1m9, nehend, t66
                         Q1ra - sannur
                         Q2dm - svartur1-3, compass
                         HLsp - sigur
                         HLdm - scoff
                         Q3A  - kaos, nemesis

Single Player          : Yes. There is surprise...

Cooperative            : No.

Deathmatch             : Designed for duels.
             
Difficulty Settings    : n/a

Base                   : Dark ambient music and winter

Editor(s) used         : GTKRadiant 1.2.xx
                         Wally 1.55b
                         Photoshop 7.0
                         Aditor 3.10

Additional utils used  : TreeQBSP v1.70
                         Tyrlite v0.95
                         Rvis+
                         Wadconv
                         Mapconv
                         
Textures               : Heretic II

Known Bugs             : Not sure

Build Time             : 1 week approx.


                   I N S T R U C T I O N S 

You have to:
1. Unzip uzul.bsp into ../quake/id1/maps directory.
2. Run Quake. [GLQuake is preferred]
3. In Quake, at the console type "map uzul".
4. Play the map.
5. Enjoy it or hate it.
6. Exit the game.
7. Launch your mail program.
8. Write love/hate mail to vondur@planetquake.com.
Good luck...


                          S T O R Y 

"...For this place could be no ordinary city. It must have formed the primary nucleus and 
center of some archaic and unbelievable chapter of earth's history whose outward ramifications, 
recalled only dimly in the most obscure and distorted myths, had vanished utterly amidst the 
chaos of terrene convulsions long before any human race we know had shambled out of apedom. 
Here sprawled a Palaeogaean megalopolis compared with which the fabled Atlantis and Lemuria, 
Commoriom and Uzuldaroum, and Olathoc in the land of Lomar, are recent things of today - 
not even of yesterday; a megalopolis ranking with such whispered prehuman blasphemies as 
Valusia, R'lyeh, Ib in the land of Mnar, and the Nameless city of Arabia Deserta...."

                                          [H.P.Lovecraft - "At the Mountains of Madness"]
                                          
Uzuldaroum:
The capital of Hyperborea after the fall of Commoriom. It lay a day's journey south of 
Commoriom, on the fertile plains and jungles of Hyperborea. Uzuldaroum itself fell to the 
advancing ice when Aphoom Zhah was freed. The land around Uzuldaroum is described thus:
"an agreeable country, full of farms and orcards and running waters and green, flowery woods"
which suggests that it is not without its waterways. 

                                                                    [C.A.Smith; L.Carter]


                          N O T E S 

This map is a result of a sudden strike of inspiration. Probably it connected with my job
change. Now I'm working in a game development company at last. I feel much better now. 
Depressive old job exhausted me completely. So there was no maps for a long time from me. 
But now the situation is a bit better. I've got the energy for my mappage which is good.

In the zip file you'll find uzul.dem file. It's an intro demo I made to 
introduce you this map. Enjoy!


                     C R E D I T S   T O: 

Riot for wadconv.exe [www.acsu.buffalo.edu/~ejlasota/]

SleewalkR for mapconv.exe [rem.fov120.com/]

Neal White III and Ty Matthews for awesome Wally [www.telefragged.com/wally/]

Bengt Jardrup for TreeQBSP [user.tninet.se/~xir870k/]

Tyrann for the rvis+ and for the exclusive version of tyrlite [www.planetquake.com/tyrann/]

Metlslime for his nice FitzQuake engine which is not only just cute engine but also helped 
me to make an intro demo painlessly [www.celephais.net]

Beta testers / lookers (alphabetical order):
bal, gibbie, gomjabbar, metlslime, mindcrime, paul, zzjzz

Stargazer for the incredible support. Actually your kind words compelled me to make 
this map :)

Dark ambient music [R|A|A|N, Lustmord, Nordvargr, Herbst9, etc.] for the main inspiration


                    L E G A L  S T U F F 

This  BSP  may  be  distributed ONLY via the Internet and/or BBS systems. 
You are NOT authorized to put this BSP on any CD or distribute it in any way without 
my permission. And don't remove this .txt file from the .zip archive!


                    Keep it dark and bloody!


                         [ v o n d u r ]
 