December 17th, 1996

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Title                   : The Temple of Torment

Filename                : ttot.bsp

Author                  : Juha Koiste

Email Address           : hannu.koiste@mbnet.fi

Description             : A single play/Deathmatch level for QUAKE.



Additional Credits to   : Jonathan Mavor for Thred.

                          Also special thanks to Jim Lowell

                          for helping me out with Thred.

                         



               Check out the Thred homepage at:

              http://www.visi.com/~jlowell/thred

===================================================================



* Play Information *



Single Player           : Yes

Cooperative             : Yes

Deathmatch              : Yes (5 starts)

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No 

CD track                : 8 (Quake-CD, make sure it's in your

                             CD-driver before staring the game!)



Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : Thred 0.7b, 0.9b 

Known Bugs              : The "second" platform will disappear,

                          when you look downwards in a certain

                          angle. I have no idea what causes that.



Build Time              : About 30-40 hours



Texture Wad used        : Wizard



Compile machine         : P150 w/ 16MB RAM

QBSP Time               : 171 secs

Light (-extra) Time     : 213 secs

VIS (-level 4) Time     : 1178 secs



Brushes                 : 412

Entities                : 115

Models                  : 9



* Other Info *



This is my first single play map I made with Thred. I've also

included platforms to this map (I finally managed to do those

things), so it's pretty cool. And it also has walking monsters

in it. But unfortunately, it doesn't have any doors...., but

I'm quite positive that my next one will, anyway we'll see

what happens!



When you start the map, you'll see "Walkmonster in wall at...."

(or something like that) appearing in the console. Well, there might

be a monster which is walking so close to the walls, that the program

actually thinks that it's going to stuck into the wall at some point,

I don't know.... But still all of them are walking and moving properly,

no one has actually stuck into the wall. So, that's nothing to worry

about.



I'd love to have mail from anyone regarding this level.



* Copyright / Permissions *



Authors MAY use this level as a base to build additional levels.



This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in

any way without my permission.



* THRED LISCENSE INFORMATION *



This map was made with Thred. It is acceptable to distribute this

map over the Internet and BBS systems for free. It is not

acceptable to play this map on a commercial Internet server.

It is also not acceptable to charge for this map in any way

or charge for distribution of this map. This includes CD-ROM

collections of all kinds.

