',===============================================================
Title                   : Escape
Filename                : trincasp1.rar 
Author                  : Rui Neto(Portugal)
Homepage                : http://trinca.no.sapo.pt
Email Address           : trinquinha@gmail.com
Description             : Quake .bsp file
Date                    : 31-12-2005
================================================================

* Play Information *

Single Player           : Yey
Cooperative             : No
Deathmatch              : no
Difficulty Settings     : Yes, normal and hard supported
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Quark
Known Bugs              : dont know
Build Time              : start in 29-11-2005.

Texture Wad used        : Quake

Compile machine         : see above
QBSP Time               : see above
Light Time              : see above
VIS Time                : see above


* How to Use *

Put the .bsp file into your id1\maps\ directory (folder)
(single, multi-player, reaperbot, etc)
drop down the console (~ key) and type
"skill x" (no quotes) with x being  1, or 2 (normal, or hard) there is no easy skill

skill 0 = 0 monsters = no time for noobs after 9 years of Quake :)
skill 1 = 107 monsters
skill 2 = 127 monsters

"map trincasp1"  (no quotes).
and hit "Enter"


* special thks to *

aguirRe for his tools, JPL for teaching me many stuff and Neg|ke for all the support and help also.

*Informacion* 

this is my first Quake level it was suppose to be a big map, but i was so newbie wend i started 
and made so many errors that i finish fast and will make a better one know :)


***********************************************************

*Compilacion details*

***********************************************************

Outputfile: maps/5.bsp
------ LoadMapFile ------
Title: "Escape by trinca"
  3926 faces
   653 brushes
   277 entities
    44 miptex
  3308 texinfo
Added 4 texture frames

Building hulls sequentially...
Processing hull 0...
------ Brush_LoadEntity ------
----+----+
   600 brushes read
------ CSGFaces ------
----+----+
  3608 brushfaces
  3777 csgfaces
  3698 mergedfaces
------ SolidBSP ------
  4607 split nodes
  1845 solid leafs
  2528 empty leafs
   235 water leafs
 10531 leaffaces
  9923 nodefaces
------ FillOutside ------
  1020 outleafs
------ MergeAll ------
  2971 mergefaces
------ SolidBSP ------
----+----+
  1386 split nodes
   700 solid leafs
   614 empty leafs
    73 water leafs
  5411 leaffaces
  4390 nodefaces
------ Portalize ------
   687 vis leafs
  1801 vis portals
------ Tjunc ------
  3650 world edges
 14914 edge points
  4295 edges added by tjunctions
     1 faces added by tjunctions
------ MakeFaceEdges ------
----+----+
------ GrowRegions ------
Processing hull 1...
----+-\
WARNING: CheckFace: Healing point (1428 -166 -141) off plane by 0.0408
WARNING: CheckFace: Healing point (1428 -166 -205) off plane by 0.0408
WARNING: CheckFace: Healing point (1428 -198 -205) off plane by 0.0498
WARNING: CheckFace: Healing point (1428 -198 -141) off plane by 0.0498
----+----+
----+----+
Processing hull 2...
----+----+
----+----+

------ FinishBSPFile ------
WriteBSPFile: maps/5.bsp
  1608 planes        32160
  6344 vertexes      76128
  1678 nodes         40272
  3308 texinfo      132320
  4719 faces         94380
  3274 clipnodes     26192
   969 leafs         27132
  5745 marksurfaces  11490
 23177 surfedges     92708
 11670 edges         46680
    48 textures     282276
       lightdata         0
       visdata           0
       entdata       24839

4 warnings

Elapsed time : 0:04

Peak memory used : 5.6 MB

E:\Games\Quake I\tmpQuArK> "E:\Games\Quake I\quark\QTools\Vis.exe" maps/5.map

---- Vis 2.30 ---- Modified by Bengt Jardrup

File: maps/5.bsp
  687 portalleafs
 1801 numportals
State file out of date, will be overwritten
testlevel = 4

Base:   0.0%, Elapsed:    0:00
Base: 100.0%, Elapsed:    0:00

Full:   0.0%, Elapsed:    0:00
Full:  48.0%, Elapsed:    0:10
Full:  62.4%, Elapsed:    0:20, Left:    0:26, Total:    0:46,  43%
Full:  78.4%, Elapsed:    0:30, Left:    0:13, Total:    0:43,  69%
Full:  89.9%, Elapsed:    0:40, Left:    0:08, Total:    0:48,  82%
Full:  95.1%, Elapsed:    0:50, Left:    0:09, Total:    0:59,  84%
Full: 100.0%, Elapsed:    0:57, Left:    0:00, Total:    0:57, 100%

average leafs visible: 119
max leafs visible: 364 near (1412 504 388)
c_chains: 3421124
visdatasize: 27516 compressed from 59082

Elapsed time :  0:58

E:\Games\Quake I\tmpQuArK> "E:\Games\Quake I\quark\QTools\Light.exe" maps/5.map

----- Light 1.41 ---- Modified by Bengt Jardrup

File: maps/5.bsp
Using minlight value 25 from worldspawn
277 entities read, 36 are lights, 4719 faces, 8.3M casts
WARNING: Entity func_door, targetname 'door1' has unmatched target 'Silver Key'
WARNING: Entity func_door, targetname 'door1' has unmatched target 'Silver Key'
WARNING: Entity func_door, targetname 'door2' has unmatched target 'Gold Key'
WARNING: Entity func_door, targetname 'door2' has unmatched target 'Gold Key'

Light:   0.0%, Elapsed:    0:00
Light: 100.0%, Elapsed:    0:05

lightdatasize: 234 kb

Elapsed time :  0:05

/quark.cfg: exists
/Quake.rc: exists
/maps/5.bsp: ready
/maps/5.pts: ignored
Files stored in E:\Games\Quake I\tmpQuArK\
Operation finished.

