12/11/96
================================================================
Title                   : The Cage
Filename                : TmCage.bsp
Author                  : Thomas McKeown
Email Address           : 106425,213@compuserve
Description             : Full Quake deathmatch map.  Centred
	around an inescapable cage which insures 100% telefrags, and
	is the only location that the rocket launcher can be used.

Additional Credits to   : The programmers of Quake
			  and the QUEST editor.
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Note, this map will not work with Quake shareware.

* Construction *

Base                    : New level from scratch
Editor(s) used          : QUEST beta tests 1.072 through 1.091,
	  		  and MS-DOS edit.
Known Bugs              : None
Build Time              : At least 100 hours. Waste of time?
			  Perhaps.
Albums that helped this level happen: Throwing Copper by Live,
		and REM's New Adventures in Hi Fi.

Texture wad used        : Base

Compile machine         : Pent 133 w/ 32MB RAM
QBSP Time               : 478 sec.
Light Time (-extra)     : 526 sec. 
VIS (-level 4) Time     : 2351 sec.
Rule of thumb:  Level authors who declare VIS was not necessary
		for their level make shit levels.

Brushes                 : 866
Entities                : 373
Models                  : 53
Textures		: 67 

* Other Info *

Any criticisms, suggestions or compliments welcome.

The main thing you will discover about the level is that you
teleport into the cage with a large amount of rockets.  You then
have full view of all the teleporters into the cage.  If anyone
gets into one of these teleporters they will get the rocket and
gib you once they teleport into the cage.  Are a number of
tactics forming in side your head?  If they are then you can
skip the next paragraph.

Still here!  OK, here is what you want to do. One, fight your
way into the cage.  Two, blast away any other players attempting
to jump into a teleporter from the relative safety of the cage.
Three, get at least two kills before being telefraged or its
just not worth the effort. Four, leap back into the level 
and go to step one.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels, even though most people like to be original.  At any
rate give me credit in your txt file.
Nothing I would not do for you. 

This BSP may be distributed over the Internet
and/or BBS systems.

You are authorised to put this BSP on any CD or distribute
it in anyway.  Just let me know via an E-mail. 

If you know how to make levels eliminator BOT compatible you
are given full permission to do so for this level.  As above
send me an E-mail, thanks.
 
