date: 6th of February 1998.
quake deathmatch and single player level
=================================================
title:            stray cat
file:             tigcat02.bsp
author:           tigger-up-late
email address:    tigger@ebom.org
URL:              http://www.ebom.org/ray
description:      a small deathmatch and single 
                  player level with quake2 and 
                  dm2 influence.


================================================
play information

single player     yes
cooperative:      no
skills 0,1,2,3:   yes
Capture the Flag: no
deathmatch:       yes - 2 to 14 people with dm3 rules
                        2 to 8 people with dm1 rules 
new sounds:       no
new graphics:     yes - all textures are from quake2 
                        except for 4 of them (the 
                        sky, teleport, clip, and 
                        trigger textures)
new music:        no

how to use:       place the tigcat02.bsp file in your 
                  id1/maps folder (make one if 
                  you don't have one). at the console 
                  (press ~) type the following 
		  
                  skill x (press enter)
                  map tigcat02 (press enter)
                  (press ~)

                  replace 'x' with 0,1,2 or 3 where 0 
                  is easy and 3 is nightmare skill.
                  all skill levels supported

			
================================================
story (for single player)

the naughty people and monsters of 'quake' have built 
some sort of 'warhaus' where they have been storing 
goods taken from the mines of the earth. somehow you 
have escaped from the 'slave mines' and turned up 
unannounced at what looks like the rumoured 
'freight-station'.

two weeks before you worked out your escape you were 
chatting with some fellow shit-kickers and had discovered 
that there had been a 'cave-in' on the main 'track' but 
there was still a draft coming from the tunnel, so you 
knew it was not completely blocked. this was your route 
out, and your goal now is to kill, destroy and shut down 
the factory, which has one power supply switch above a 
lava pit, well so it is rumoured (very lame design, you 
think, as you hear this)

how was that for setting the scene?


================================================
extra info

this level was designed as a deathmatch level 1st, then
single player secondly, hope you enjoy it :]
 
i wanted this map to be a quake2 level, but all the 
level editors i could find (at the time) where 
basically *ugly* next to worldcarft 1.5b (qe4 will 
not run on my pc), bummer. i'll convert it when i 
get a q2 editor i like

also the r_speeds maybe a little high at certain 
points on the *train tracks*, i tried my best to get 
these down and i knew this bit was going to be trouble 
when i drew-up the plan, but it was something i wanted 
in the map.

glvised using wqbsp (v1.65) by Ken Alverson 
ArghLite v2.0 (for light.exe) by Tim Wright
q2towad.exe by Tim Wright

no exit (in deathmatch) or next map


================================================
construction

base:           none
editor:         WorldCraft (1.5b) by Ben Morris
other progs:    wqbsp (v1.65) - Ken Alverson 
                 (KenA@TSO.Cin.IX.Net)
                ArghLite 2.0 and q2towad by Tim Wright
                 (argh@ntplx.net)
                Newwad1.3 - (originally pcx2wad 0.98 
                 by Daniel Gilliland); Modified by 
                 Christopher Wise
know bugs:      none, not one compile error as well :]
build time:     about 2 weeks
compile time:   not sure, about 40min in total

any problems email me
any enquires email me
any questions email me


================================================
tested with the following bots

Omicron Bots (v1.01) 
 - http://www.planetquake.com/ramshackle 

The Eliminator Bot V2.0 BETA 7
 - http://www.ccn.cs.dal.ca/~ae142

Reaper v0.81
 - not sure, somewhere on ftp.cdrom.com


================================================
Distribution and legal: 

Copyright (c) 1997 ray, tigger@ebom.org
All rights reserved.

Portions copyrighted by id Software, Inc. This level
may be electronically distributed only at NO CHARGE to 
the recipient, and may NOT be modified in any way.  
UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED 
ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.
================================================
