================================================================

Title                   : The Hall of Trilogy v. 96

Filename                : THOTH96.ZIP

Author                  : Stuart Presley

Email Address           : vovin@vnet.net

Description             : This is the second level in the Quake

                          addon episode being developed by

                          Trilogy. This level picks up where

                          TMI leaves off. Watch for the episode

                          pak to be released in the future with

                          QuakeC enhancements and an unfolding

                          plot. Levels 1, 2, and 3 will be

                          released individually and then the

                          entire pak will be released with the

                          other remaining levels. 

                                                    

Additional Credits to   : ID Software, for Quake

                          QBSP Win32 console-mode binaries.

                          Yahn Bernier for BSP

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* Play Information *



Level Name              : Hall of Trilogy

Single Player           : Yes

Cooperative             : No

Deathmatch              : Yes

Difficulty Settings     : Yes



* Construction *



Base            : Scratch

Build Time      : Many hours

Editor(s) used  : BSP 16, and 32 bit.

Known Bugs      : Known



* Legal Stuff *



You may distribute this level, as long as you include my

text file and give me credit. If you plan on distributing this map on

a CD Collection you _MUST_ contact me first for my approval. Actura Software,

and any company that is affiliated with Actura Software may not use this

level on any compilation. Your answer is "NO!".



* Where to get this MAP *



If your reading this Text file....you know where to get the map....

Whoever including the "Where to get this MAP" info in the template must

have been stoned.













































If you read down this far, your probably wondering why I named the level

THOTH instead of THOT....Well, ok....you probably aren't wondering why I

did that but here goes nothing.











































Told you there was nothing......

