
                              .x.. ~ The Death Lair ~ ..x.
  

 
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Title                   : The Death Lair
Filename                : tdl.zip
Author                  : Rui Neto Aka Trinca(Portugal)
Homepage                : http://trinca.no.sapo.pt
Email Address           : trinquinha@gmail.com
Menssenger and Gtalk    : trinquinha@gmail.com
Description             : Quake id1 file
Date                    : 22-06-2010

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* Play Information *

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Single Player           : Yes
Cooperative             : Yey 4 starts
Deathmatch              : no
Difficulty Settings     : Yes, easy, normal, hard and nightmare supported
New Sounds              : no
New Graphics            : no
New Models              : No
New Music               : No
Demos Replaced          : No

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* Construction *

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Base                    : New level from scratch
Editor(s) used          : QuArK 6.5 Alpha 7
map format              : Valve 220
Known Bugs              : hope none :)
Build Time              : 1 year more off then on

Texture Wad used        : ID Only
                              
Compile machine         : AMD Athlon 3200+ 2 gb ram - ATI850 Pro
QBSP Time               : see below
Light Time              : see below
VIS Time                : see below

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* How to Use *

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Put the .bsp file into your quake\id1\maps\ directory (folder)
(single, multi-player)

skill 0 = 80 monsters
skill 1 = 90 monsters
skill 2 = 100 monsters

"map tdl"  (no quotes).
and hit "Enter"

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* story *

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for what? nobody will read it...

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* special thks to *

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In this map:

Negke     -> for beta with great advices 
Ijed      -> for beta with great advices
Mandel    -> Gameplay issues

Forever:

Spirit    -> for many things 
JPL       -> for the early days that he teach me how to use the editor that i use(QuArK)
Negke     -> for motivacion when i was a noob and all the mapping teaching 
Necros    -> for pushing me up in the next level in lights 
aguirRe   -> for his great tools 


ID software for best game ever!

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* Other levels from me *

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trincasp1 - Escape (small castle map)
trincasp2 - forgotten tomb (Medium medieval map)
trincasp3 - Underground Base (large base map with new progs.dat)
tcoa - The city of Angels (medium medieval village)
768_trinca - the tower of knowledge (small medieval map with Knave textures)
tmqe06_trinca - Happy birthday (map for quake birthday 10 anniversary medieval stile)
wbase - Wicked base (large base map)
airfall - Airfall (Space map is a small and fun, i think...)
trdmm4 - boxy arena map
sm109_trinca - Ever saw better crap than this? (worse speedmap ever)
sm110_trinca - Hey maybe someday i will make a good map (second worse speedmap ever)
sm111_trinca - Metal Rave (much better map)
sm112_trinca - Nuclear Facility (noob map but i worked a lot on it)
sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didnt use it wel)
sm117_trinca - Ogre Massacre (small medieval map is kind of fun only with ogres)
sm119_trinca - Copy paste copy paste (Quad blast map)
sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers)
sm120_trinca2 - not much time this week im bored (crappie boxy map)
sm123_trinca - DopeAtlantida ( underwater castle not bad the map)
sm131_trinca - Fucking wicked train stacion ( basic map with a small train station and a train)
sm134_trinca - Runecore (Medieval map with hordes and quad blast)
sm137_trinca - tricky way (knave textures map pretty small and fun)
sm138_trinca - underground prison (theme was tanks, had few time and only underground part rocks)
sm143_trinca - theme was carnage (pretty small violent map with 68 Hell_nights)
sm147_trinca - theme is unlikely Escape(used a small scrap i had)
sm151_trinca - theme Coagula stile(made a flooting small temple)
sm155_Trinca - The Stairs of Death (small map in the void)
fbase - freaky base (Medium base map)
tchak - the tomb of chak toh ichak ( Huge Maya city)
coag3_trinca - Walls of Darkness II (Coalgula contest 3 a medium castle in the void)
tdl - The Death Lair (Metal stile map very simple, this was a "real life" tought year)

(http://trinca.no.sapo.pt/maps.html) for then!


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*Compilacion details*

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TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: maps/tdl.map
Outputfile: maps/tdl.bsp
------ LoadMapFile ------
Title: "the death lair by  trinca"
 16176 faces
  2709 brushes
   915 entities
    68 miptex
 10323 texinfo

------ FinishBSPFile ------
WriteBSPFile: maps/tdl.bsp
  1229 planes        24580
 11819 vertexes     141828
  3639 nodes         87336
 10323 texinfo      412920
  8903 faces        178060
  9972 clipnodes     79776
  1912 leafs         53536
 11121 marksurfaces  22242
 41834 surfedges    167336
 21222 edges         84888
    68 textures     542236
       lightdata         0
       visdata           0
       entdata       93602

Elapsed time : 0:19

Object     Active      Peak   kbyte
Faces           0     25434    1092
Surfaces        0      1581     111
Windings        0     54593   10662
Portals         0     54591    1279
Nodes           0     24313    2469
Brushes         0      2583     161
Other(kb)    1140      3993    3993
Virt data                      2851

Peak memory used : 15.1 MB


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----- Light 1.42 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Fade Gate 1 set
Additive minlight enabled
File: maps/tdl.bsp
Shadow sensitivity 0.4 set
915 entities read, 656 are lights, 8903 faces, 4.1G casts
1 switchable light styles

lightdatasize: 355 kb

Elapsed time : 13:08

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---- Vis 2.30 ---- Modified by Bengt Jardrup

File: maps/tdl.bsp
 1436 portalleafs
 3622 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 99
max leafs visible: 282 near (160 -544 -96)
c_chains: 2229464
visdatasize: 54875 compressed from 252 kb

Elapsed time :  0:33





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					    Trinca  
                                             2010

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