
                                   .x.. ~ tchak ~ ..x.
  

 
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Title                   : the tomb of chak toh ichak
Filename                : tchak.zip
Author                  : Rui Neto Aka Trinca(Portugal)
Homepage                : http://trinca.quaddicted.com
Email Address           : trinquinha@gmail.com
Menssenger and Gtalk    : trinquinha@gmail.com
Description             : Quake id1 file
Date                    : 05-12-2008
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* Play Information *

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Single Player           : Yes
Cooperative             : Yey 8 starts
Deathmatch              : no
Difficulty Settings     : Yes, easy, normal, hard and nightmare supported
New Sounds              : no
New Graphics            : no
New Models              : No
New Music               : No
Demos Replaced          : No

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* Construction *

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Base                    : New level from scratch
Editor(s) used          : QuArK 6.5 Alpha 7
map format              : Quake etp
Editor format           : QuArK qkm
Known Bugs              : hope none :)
Build Time              : 11 month with some blanks, becouse my 2nd kid born this year

Texture Wad used        : Rogue, hexen2, Knave and some ID
                        : http://quaddicted.com/wads/ thks Spirit                                

Compile machine         : P4 2.8 512 ram
QBSP Time               : see below
Light Time              : see below
VIS Time                : see below

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* How to Use *

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Put the .bsp file into your quake\id1\maps\ directory (folder)
(single, multi-player)

skill 0 = 140 monsters
skill 1 = 160 monsters
skill 2 = 180 monsters

"map tchak"  (no quotes).
and hit "Enter"

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* story *

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for what? nobody will read it...

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* special thks to *

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Necros    -> for beta testing and huge help in lights(http://necros.planetquake.gamespy.com/)
Ijed      -> for beta and some great advices in brushwork (no URL)
Negke     -> for been him self, a genius full of great ideas(http://negke.quaddicted.com/)
nahkahiir -> gameplay beta (http://speeddemosarchive.com/quake)
Spirit    -> for webpage hosting (http://quaddicted.com)
JPL       -> for teaching me how to map(http://lambert.jeanphilippe.free.fr/)
aguirRe   -> for his tools(http://user.tninet.se/~xir870k)
Kell      -> for the greats skyboxes he have(http://kell.quaddicted.com)


ID software for best game ever!(http://idsoftware.com)

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* Other levels from me *

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trincasp1 - Escape (small castle map)
trincasp2 - forgotten tomb (Medium medieval map)
trincasp3 - Underground Base (large base map with new progs.dat)
tcoa - The city of Angels (medium medieval village)
768_trinca - the tower of knowledge (small medieval map with Knave textures)
tmqe06_trinca - Happy birthday (map for quake birthday 10 anniversary medieval stile)
wbase - Wicked base (large base map)
airfall - Airfall (Space map is a small and fun, i think...)
trdmm4 - boxy arena map
sm109_trinca - Ever saw better crap than this? (worse speedmap ever)
sm110_trinca - Hey maybe someday i will make a good map (second worse speedmap ever)
sm111_trinca - Metal Rave (much better map)
sm112_trinca - Nuclear Facility (noob map but i worked a lot on it)
sm114_trinca - Tripping Metal4_2 (theme was just one texture but i didnt use it wel)
sm117_trinca - Ogre Massacre (small medieval map is kind of fun only with ogres)
sm119_trinca - Copy paste copy paste (Quad blast map)
sm120_trinca1 - Shambler Orgy (crapy map with 60 shamblers)
sm120_trinca2 - not much time this week im bored (crappie boxy map)
sm123_trinca - DopeAtlantida ( underwater castle not bad the map)
sm131_trinca - Fucking wicked train stacion ( basic map with a small train station and a train)
sm134_trinca - Runecore (Medieval map with hordes and quad blast)
sm137_trinca - tricky way (knave textures map pretty small and fun)
sm138_trinca - underground prison (tanks theme, had few time and only underground part rocks)
sm143_trinca - theme was carnage (pretty small violent map with 68 Hell_nights)
sm147_trinca - theme is unlikely Escape(used a small scrap i had)
fbase - freaky base (Medium base map)
tchak - the tomb of chak toh ichak ( Big Maya city)

(http://trinca.quaddicted.com/maps.html) for then!


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*Compilacion details*

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TxQBSP 1.12 -- Modified by Bengt Jardrup

Inputfile: maps/tchak.map
Outputfile: maps/tchak.bsp
------ LoadMapFile ------
Title: "The Tomb of Chak Toh Ich`ak by trinca "
 42898 faces
  7218 brushes
  1985 entities
    84 miptex
 25347 texinfo

------ FinishBSPFile ------
WriteBSPFile: maps/tchak.bsp
  6402 planes       128040
 32389 vertexes     388668
 11446 nodes        274704
 25347 texinfo     1013880
 25508 faces        510160
 24406 clipnodes    195248
  5749 leafs        160972
 32679 marksurfaces  64558
119716 surfedges    478864
 59938 edges        239752
    90 textures     866884
       lightdata         0
       visdata           0
       entdata      169902


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----- Light 1.42 ---- Modified by Bengt Jardrup

Extra 4x4 sampling enabled
Fade Gate 1 set
Additive minlight enabled
Enhanced Texture Positioning enabled
File: maps/tchak.bsp
Shadow sensitivity 0.4 set
1932 entities read, 1545 are lights, 25345 faces, 22.0G casts

lightdatasize: 908 kb

Elapsed time : 29:27

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---- Vis 2.30 ---- Modified by Bengt Jardrup

File: maps/tchak.bsp
 5065 portalleafs
14069 numportals
State file out of date, will be overwritten
testlevel = 4

average leafs visible: 273
max leafs visible: 1502 near (960 -384 480)
c_chains: 362011638
visdatasize: 456 kb compressed from 3135 kb

Elapsed time : 2h 22m
State   time :  0:27



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					    Trinca  
                                             2008

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