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Title                   : Notlob's Castle

Filename                : sgc6.bsp

Author                  : Steve Clarke

Email Address           : steve-gc@dircon.co.uk

Description             : Full Quake map.



Additional Credits to   : Monty the cat for keeping me warm,

		  	  WorldCraft for the great product,

			  But mostly NJHARDHAT & Reaper

			  for their Beta Testing.



                          

Notlob's Quake Page: www.users.dircon.co.uk/~steve-gc/qindex.html



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* Play Information *



Single Player           : Yes

Cooperative             : No

Deathmatch              : Yes - Up to 8 Players

Difficulty Settings     : No

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



* Construction *



Base                    : New level from scratch

Editor(s) used          : WorldCraft

Known Bugs              : None that I know of, but let me know!

			

Build Time              : A month or two on & off.



Texture Wad used        : Medieval



Compile machine         : P90 w/ 32MB RAM

QBSP Time               : 634 secs

Light (-extra) Time     : 1636 secs

VIS Time 	        : 3644 secs



Brushes                 : 1175

Entities                : 567

Models                  : 82



* Other Info *



You start outside the Castle Gate.

Fight your way through the Gate Lodge to Open the Portcullis

Wander down into the dank forbidden Castle and collect the Gold Key

Take the Pater Noster back up to the Gold Door and solve the puzzle to finish



* Copyright / Permissions *



Authors may NOT use this level as a base to build additional

levels.



This BSP may be distributed ONLY over the Internet and/or BBS systems.

You are NOT authorized to put this BSP on any CD or distribute it in

any way without my permission. That includes you, Actura!

(c) Steve Clarke, SgSystems 1996.

