================================================================



Title                   : The House of Seraphim

Filename                : seraphim.bsp

Author                  : Peter van Wingerden

Address           	: petervw@worldaccess.nl

Description             : (Sort of) metal style map

Additional Credits to   : ID for Quake (obviously)

                          Matt Ayres and Paul Hsu for creating WinQoole

                          Jonas N.P. Lindstrom for inspiration

                          Dieter van Trier for playtesting and

                          suggestions



================================================================



Play Information



Single Player           : Yes, this is why this level exists.

Cooperative             : Yes, 4 starts.

Deathmatch              : Yes, 8 starts, not really fit for Reapers though.

Difficulty Settings     : Yes; hard & nightmare really are hard.

Monster Count		: 45 / 63 / 84 (e/n/h)

New Sounds              : No

New Graphics            : No

New Music               : No

Demos Replaced          : None



Caveat			: Some large rooms will slow down gameplay, so

                          a high-end Pentium is recommended. Also, if

                          you play under Windows 95, make sure you use

                          at least 16 MB for Quake -- use "-winmem 16"

                          (or "-heapsize 16384" if you use WinQuake).

================================================================



Construction



Base                    : New level from scratch

Editor used             : WinQoole 2.10

Known Bugs              : Mail me !

                          N.B. the windows in the central hall are

                          barred by an invisible brush. This is not

                          a bug ! 

Build Time              : About 6 weeks



Texture Wad used        : Standard Quake wad (Quake101.wad)

                          Textures from Hipnotic (Ritual) wad and

                          Rogue wad plus extra textures from Hexen II,

                          Iikka Keränen and Sonya Roberts.



Compile machine         : P200 32mb

QBSP Time           	: 36 min 17 sec

ArghLite -extra Time 	: 370 sec

Rvis -level 4 Time      : 12520 sec





================================================================



Authors' comments



I wanted to make this level visually and architecturally interesting,

and also to emphasise the adventure element (looking for switches

and hidden places and so forth); so monster placement etc. came more

or less as an afterthought. On medium difficulty the level is playable

though; on hard and nightmare less so.



Because this is my first proper level, it is certain to contain some

newbie errors. One of them is the use of small walls, another is the use

of large rooms which contain lots of brushes (such as the central hall).

I hope this doesn't interfere with your appreciation of the level as

it is. Please let me know. I would welcome your comments on this level;

anything is better than the deafening silence which greeted my Quake-C

patch.



================================================================



Installation



To play this level, extract the file "seraphim.bsp" into

your Quake/ID1/Maps directory and then start the game.

Bring down the console with "~", then choose which skill

setting you wish to play on by typing "skill <0-3>" (0 for easy,

1 for normal, 2 for hard, 3 for nightmare) and then type

"map seraphim" to begin.



================================================================



Copyright and Permissions



This level is copyright 1997 by Peter van Wingerden. Permission to use, 

copy and distribute unedited copies of this file -- seraphim.zip -- 

is hereby granted, provided that no fee is charged for the use or 

availability of this file (other than the normal connection costs for 

on-line services, if applicable). The above copyright notice and this 

permission notice must be left intact in all copies of this file.



Commercial distribution of this file, in whole or in part, requires 

prior agreement with the author. Commercial distribution includes 

any means by which the user is required to pay either for the support 

(e.g. book, newsletter or CD-ROM) or for the file itself.  Unauthorized 

commercial distribution is prohibited.



If you wish to commercially distribute this file, note the following:



(1)  This file contains intellectual property (including, but not 

     limited to, textures and other artwork) owned solely by Id 

     Software (www.idsoftware.com), and is subject to any and all 

     copyrights held by them.  The author does not have authority 

     or permission, either expressed or implied, to grant usage of 

     Id's copyright, and, by granting permission to use this level 

     in a single commercial release, does not claim or waive their 

     rights thereby.



(2)  Permission is granted by the author for the one-time commercial

     distribution of this file if all of the following conditions are

     met:



     (a)  The author is notified by email prior to the file's inclusion 

          on any commercial release;

     (b)  The author is provided with one (1) "contributor's copy" of

          the finished product upon it's release.  Said "contributor's 

          copy" is to be sent to the author using the shipping address 

          specified by the author in his/her reply to the publisher's 

          initial email notification, and is to be provided at no cost 

          to the author;

     (c)  This file (including this copyright notice) is not to be 

          modified in any way, and shall be distributed as the author 

          intended;

     (d)  The author retains all relevant and proper copyrights to this 

          work both prior to and subsequent to the commercial release of 

          this file.



(3)  By requesting a shipping address from the author, the publisher

     signifies acceptance of, and agrees to abide by, these conditions.

     By returning a valid shipping address to the publisher, the author

     thereby grants the publisher one-time usage of the author's 

     copyrighted work for commercial purposes.



Thank you for your interest in this work.

