================================================================



Title                   : Bridge to Fire

Filename                : rwa1.bsp

Author                  : Rob (W.) Albin <albinatr@apci.net>

Date                    : 28 Dec 96

Thanks to 		: http://206.12.10.240/stevefu/QuakeLab/

                          The Quake Lab's page, referred to it often

                          for D/Ling entity examples, and getting the

                          latest versions of qbsp, vis, and light.





================================================================



Single Player           : Yes (30 monsters, 2 secrets)

Coop                    : Yes (4 starts)

Deathmatch              : Yes (4 starts, brush/item changes)

Difficulty Settings     : Slightly (flagged 'not in easy' every once

                          in a while :)

New sound/music/graphics: No

Base                    : New level from scratch

Tools used              : Worldcraft 1.0

                          (Only for editing, the special qbsp included

                           is apparantly only capable of very small

                           maps)

Build Time              : designing - 3 days

                          Final build:

                             qbsp  - 1 min, 16 sec

                             vis   - 1681 sec

                             light - 245 sec

Distribution and legal  : Copyright (c) 1996 Robert Albin.  All rights reserved.

                          Portions copyrighted by id Software, Inc.

                          This level may be electronically distributed only

                          at no charge to the recipient, and may not be

                          modified in any way.  UNDER NO CIRCUMSTANCES IS

                          THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT

                          PRIOR WRITTEN APPROVAL BY ROBERT ALBIN.

                          This level may not be used on a commercial

                          Multi-player server.



Description

================================================================



Well, this is my first intern into level-making.  So far, QC has been

the only thing I've toyed with in Quake - but after looking at

WorldCraft 1.0, I decided I'd give it a try.  Not a bad editor, I'm

going to have to try some others and see how they compare.



WC's carve feature can get pretty annoying, sometimes I *know* for

a fact the carve should leave a convex brush, but it will still divide

it into a group of multiples :(  Would be very cool if you could grab

vertexes and drag them, or lines (edges) to make custom shapes.



Hope you like the level, it's dark.  I like dark levels with tricky

jumps, so that's what I shot for.  BUT!!!  The lights are carefully

placed, spent a lot of time on that part.  I HATE custom levels that

are so dark it's hard to tell what's going on.



Also, in DM, the map has some brush changes.  Tricky jumps can be a

real bitch, if not impossible when playing on a lag.  So instead of

making them easier I added some shortcuts for DM games.



Tieing a brush to a 'func_wall' entity and setting the flags

'not in easy/med/hard'

makes the brush appear in DM



Tieing a brush to a 'func_wall' entity and setting the flag

'not in deathmatch'

makes the brush disappear in DM



If you're interested. I found this hard to figure out, and couldn't

find a ref to it at the sites I checked.  After doing some searching

through the QC files I found a rem statement that gave me a hint - so

if you didn't know, now you do :)

