WARNING: This is a Beta version text file.
Information may be out of date or incorrect.
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Title                   : Polygon Base
Filename                : polybase.zip 
Author                  : Rick Lipsey
Email Address           : ricklipsey@aol.com
Description             : Quake .bsp file
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* Play Information *

Single Player           : You bet.
Cooperative             : No
Deathmatch              : Yes, at least 8 starts (I think, I've lost count)
Difficulty Settings     : Yes, easy, normal, and hard supported
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft v.1.5 (registered)
Known Bugs              : None.
Build Time              : I've been working on this thing forever.

Texture Wad used        : Textures.wad (extracted from Quake by WorldCraft)

Compile machine         : Micron PentiumPro 200, 32 megs RAM
QBSP Time               : didn't check
Light (-extra) Time     : didn't check
VIS (level 4) Time      : didn't check

(The whole process took around an hour I think.)

All my Quake levels are compiled using:
Transparent water QBSP with Hipnotic extensions
MultiWAD version 1.65 by Ken Alverson
based on original code by John Carmack

* How to Use *

Put the .bsp file into your quake\id1\maps\ directory (folder)
(create it if you don't have it yet),
Start up a new Quake or GLQuake game in the mode you want to play.
(single, multi-player, reaperbot, etc)
drop down the console (the ~ key) and type
"skill X" (no quotes) where X is either 0, 1, or 2 (easy, normal, or hard)
and hit "Enter"
then type
"map polygon"  (no quotes).
and hit "Enter"

* Other Info *

This is a pretty significant revision of the original level.
It's a decent Deathmatch level and plays great with ReaperBots.
I play-tested Deathmatch with reaperbots on a Pentium 100
and didn't notice any significant slowdowns.
I think I got rid of all the spots where r_speeds exceeded 500
(middle number) and there are very few where it goes over 450.
Most areas are much lower than 400. 



Check out my other stuff at http://members.aol.com/rick100974/main.htm

The original Polygon ][ for Quake got the TLKA rating from crash's SPQ Page, 
a 93 rating from Talon's Strike, a Killer Map Award from A World of Quake
and was A Level of the Week at The Quake Map Hotel.

I'd appreciate any comments, so let me know what you think.
e-mail: rick100974@aol.com or ricklipsey@aol.com
Don't forget to read the fine print at the bottom.



************* Copyright / Permissions ********************

Level/Episode/TC/Game Designers and Compilation Editors
can e-mail me for the .map file in order to use this level
as is, as a base to build upon, 
or as part of an episode or TC,
or whatever.
I will expect credit, however.

**********************************************************
* You are NOT allowed to commercially exploit this level.*
* Do NOT put it on a CD or distribute it in any          * 
* other format that is sold for money                    *
* without my explicit written permission!                *
* (This does not include any normal fees associated with *
* access to an online/network service.)                  *
**********************************************************
However, you MAY distribute this .BSP by way of the .zip file
provided you leave the archive (.zip) intact, and don't charge
any money for it.
